BIS fnc vectorDirAndUpRelative: Difference between revisions

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m (Text replacement - "{{Function" to "{{RV|type=function ")
m (Text replacement - "<code>\[\[private\]\] (_?[a-zA-Z0-9_]+) = \[([^\[]*)\] \[\[(call|spawn)\]\] \[\[(BI(N|S)_fnc_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>private $1 = [$2] $3 $4;</sqf>")
 
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{{DISPLAYTITLE:BIS_fnc_vectorDirAndUpRelative}}
{{RV|type=function
{{RV|type=function
| arma3|1.64|gr1= Vectors|arg=|eff=| Returns [[setVectorDirAndUp|vectorDirAndUp]] of object 1 relative to object 2|Return1=


| [object1, object2, visual] call '''BIS_fnc_vectorDirAndUpRelative''' |Syntax1=
|game1= arma3
|version1= 1.64
 
|gr1= Vectors
 
|descr= Returns [[setVectorDirAndUp|vectorDirAndUp]] of object 1 relative to object 2
 
|s1= [object1, object2, visual] call [[BIS_fnc_vectorDirAndUpRelative]]


|p1= object1: [[Object]]
|p1= object1: [[Object]]
|p2= object2: [[Object]]|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]| [[Array]] in format [<nowiki/>[[vectorDir]], [[vectorUp]]]|x1=<code>_vectorDirAndUp = [tank, car] [[call]] [[BIS_fnc_vectorDirAndUpRelative]];</code>| [[BIS_fnc_attachToRelative]], [[BIS_fnc_weaponDirectionRelative]], [[vectorDir]], [[vectorUp]], [[setVectorDirAndUp]]}}


|p2= object2: [[Object]]


|p3= visual: [[Boolean]] - (Optional, default [[true]]) [[true]] for a render scope result, [[false]] for simulation scope


|r1= [[Array]] in format [<nowiki/>[[vectorDir]], [[vectorUp]]]


|x1= <sqf>private _vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative;</sqf>


[[Category:{{Name|arma3}}: Functions|{{uc:vectorDirAndUpRelative}}]]
|seealso= [[BIS_fnc_attachToRelative]] [[BIS_fnc_weaponDirectionRelative]] [[vectorDir]] [[vectorUp]] [[setVectorDirAndUp]]
[[Category:Functions|{{uc:vectorDirAndUpRelative}}]]
}}

Latest revision as of 13:35, 1 July 2022

Hover & click on the images for description

Description

Description:
Returns vectorDirAndUp of object 1 relative to object 2
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_vectorDirAndUpRelative
Parameters:
object1: Object
object2: Object
visual: Boolean - (Optional, default true) true for a render scope result, false for simulation scope
Return Value:
Array in format [vectorDir, vectorUp]

Examples

Example 1:
private _vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative;

Additional Information

See also:
BIS_fnc_attachToRelative BIS_fnc_weaponDirectionRelative vectorDir vectorUp setVectorDirAndUp

Notes

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