BIS fnc moduleDamage: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] | |r1= [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] | ||
|x1= <code>[myLogic, vehicle player, true] | |x1= <code>[myLogic, vehicle player, true] call [[BIS_fnc_moduleDamage]];</code> | ||
|seealso= [[setDamage]] [[setHitPointDamage]] | |seealso= [[setDamage]] [[setHitPointDamage]] | ||
}} | }} |
Revision as of 21:38, 12 July 2022
Description
Syntax
- Syntax:
- [logic, vehicles, isActivated] call BIS_fnc_moduleDamage
- Parameters:
- logic: Object - the logic. Possible setVariable parameter:
- "value": Number - (Optional, default 0) wanted damage, in range 0..1
- "bodypart": String - (Optional, default "0") setHitPointDamage hitpoint name
- vehicles: Array of Objects - list of vehicles
- isActivated: Boolean - (Optional, default true) if true, the fuel is set
- Return Value:
- Boolean - true when done, even if isActivated equals false
Examples
- Example 1:
[myLogic, vehicle player, true] call BIS_fnc_moduleDamage;
Additional Information
- See also:
- setDamage setHitPointDamage
Notes
-
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