BIS fnc moduleLightning: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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Line 29: | Line 29: | ||
[], | [], | ||
1.5, | 1.5, | ||
true, | |||
[[true]], | [[true]], | ||
"", | "", | ||
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[_tempTarget, nil, true] spawn BIS_fnc_moduleLightning; | [_tempTarget, nil, true] spawn BIS_fnc_moduleLightning; | ||
sleep (1 + random 4); | sleep (1 + random 4); | ||
} forEach (allPlayers | } forEach (allPlayers call [[BIS_fnc_arrayShuffle]]); | ||
};</code> | };</code> | ||
|seealso= [[Arma 3 Zeus]] | |seealso= [[Arma 3 Zeus]] | ||
}} | }} |
Revision as of 21:41, 12 July 2022
Description
Syntax
- Syntax:
- [target, nil, activate] call BIS_fnc_moduleLightning
- Parameters:
- target: Object - Where the lightning bolt hits - will be deleted by the function!
- nil: Nothing - Not used
- activate: Boolean - true to activate, false does nothing
- Return Value:
- Nothing
Examples
- Example 1:
player addAction [ "Eat that!", { private _tempTarget = createSimpleObject ["Land_HelipadEmpty_F", getPosASL cursorTarget]; [_tempTarget, nil, true] spawn BIS_fnc_moduleLightning; cursorTarget setDamage 1; }, [], 1.5, true, true, "", "!isNull cursorTarget" ];
- Example 2:
[] spawn // Who gets hit first? ;-) { { private _tempTarget = createSimpleObject ["Land_HelipadEmpty_F", getPosASL _x]; [_tempTarget, nil, true] spawn BIS_fnc_moduleLightning; sleep (1 + random 4); } forEach (allPlayers call BIS_fnc_arrayShuffle); };
Additional Information
- See also:
- Arma 3 Zeus
Notes
-
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