BIS fnc addRespawnInventory: Difference between revisions
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Available loadouts are defined in [[Description.ext#CfgRespawnInventory|CfgRespawnInventory]]. | Available loadouts are defined in [[Description.ext#CfgRespawnInventory|CfgRespawnInventory]]. | ||
|s1=[target, inventoryParams] call [[BIS_fnc_addRespawnInventory]] | |s1= [target, inventoryParams] call [[BIS_fnc_addRespawnInventory]] | ||
|p1= target: Receiver of the respawn loadout | |p1= target: Receiver of the respawn loadout |
Revision as of 23:11, 12 July 2022
Description
- Description:
- Add a respawn inventory for respawn menu.
Available loadouts are defined in CfgRespawnInventory. - Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- [target, inventoryParams] call BIS_fnc_addRespawnInventory
- Parameters:
- target: Receiver of the respawn loadout
- Namespace - use missionNamespace to add the loadout to everyone
- Side
- Group
- Object
- inventoryParams: Array or String
- String - CfgRespawnInventory class
- Array - format [class, number, limit]
- class: String - CfgRespawnInventory class
- number: Number - Number of players who can use this inventory (-1 = no limit, default)
- limit: Number - Limit for role assigned to given loadout (-1 = no limit, default)
- Only role or only loadout can be limited at one moment, if there is limit for both, then only role uses limit.
- If the limit definition for role is called multiple times with different numbers, then the highest number is used.
- Return Value:
- Array - format [target, id] used in BIS_fnc_removeRespawnInventory
Examples
- Example 1:
[west, "WEST1"] call BIS_fnc_addRespawnInventory;
- Example 2:
myRespawnInventory = [missionNamespace, "ATSniper"] call BIS_fnc_addRespawnInventory;
Additional Information
- See also:
- Arma 3: Respawn BIS_fnc_removeRespawnInventory BIS_fnc_getRespawnInventories BIS_fnc_setRespawnInventory
Notes
-
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