BIS fnc cargoTurretIndex: Difference between revisions

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m (Text replacement - "{{Function " to "{{RV|type=function ")
m (Text replacement - " |s1=[" to " |s1= [")
 
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Object Manipulation


|gr1 = Object Manipulation
|descr= Return cargo index of a person turret and the other way around.


| Return cargo index of a person turret and the other way around.
|s1= [vehicle, personOrTurretPath] call [[BIS_fnc_cargoTurretIndex]]
 
| [vehicle, personOrTurretPath] call [[BIS_fnc_cargoTurretIndex]]


|p1= vehicle: [[Object]] - the vehicle to check
|p1= vehicle: [[Object]] - the vehicle to check
Line 15: Line 14:
|p2= personOrTurretPath: [[Object#Person|Person]] or [[Array]] of [[Number]]s - unit to find or turret path
|p2= personOrTurretPath: [[Object#Person|Person]] or [[Array]] of [[Number]]s - unit to find or turret path


| [[Array]] (turret path) or [[Number]] (cargo index)
|r1= [[Array]] (turret path) or [[Number]] (cargo index)


|x1= <code>[[private]] _vehicle = [[vehicle]] [[player]];
|x1= <sqf>private _vehicle = vehicle player;
[[private]] _turretCargoIndex = [_vehicle, [0, 1]] [[call]] [[BIS_fnc_cargoTurretIndex]];
private _turretCargoIndex = [_vehicle, [0, 1]] call BIS_fnc_cargoTurretIndex;
[[private]] _playerTurretPath = [_vehicle, [[player]]] [[call]] [[BIS_fnc_cargoTurretIndex]];</code>
private _playerTurretPath = [_vehicle, player] call BIS_fnc_cargoTurretIndex;</sqf>


| [[turretUnit]] [[moveInTurret]] [[allTurrets]]
|seealso= [[turretUnit]] [[moveInTurret]] [[allTurrets]]
}}
}}

Latest revision as of 23:11, 12 July 2022

Hover & click on the images for description

Description

Description:
Return cargo index of a person turret and the other way around.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[vehicle, personOrTurretPath] call BIS_fnc_cargoTurretIndex
Parameters:
vehicle: Object - the vehicle to check
personOrTurretPath: Person or Array of Numbers - unit to find or turret path
Return Value:
Array (turret path) or Number (cargo index)

Examples

Example 1:
private _vehicle = vehicle player; private _turretCargoIndex = [_vehicle, [0, 1]] call BIS_fnc_cargoTurretIndex; private _playerTurretPath = [_vehicle, player] call BIS_fnc_cargoTurretIndex;

Additional Information

See also:
turretUnit moveInTurret allTurrets

Notes

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