BIS fnc ambientAnimCombat: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(.*)\[\[Magic Variables#this\|_this\]\](.*)<\/code>" to "<code>$1_this$2</code>") |
||
Line 37: | Line 37: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[_unit, "STAND", "FULL", { ([[player]] [[distance]] | |x1= <code>[_unit, "STAND", "FULL", { ([[player]] [[distance]] _this) < 5 }] [[call]] [[BIS_fnc_ambientAnimCombat]];</code> | ||
|seealso= [[BIS_fnc_ambientAnim]] | |seealso= [[BIS_fnc_ambientAnim]] | ||
}} | }} |
Revision as of 23:52, 12 July 2022
Description
- Description:
- Play set of ambient animations on given unit AND allows the unit to leave the ambient state and engage enemy or move away.
- Execution:
- call
- Groups:
- Ambient
Syntax
- Syntax:
- [unit, animationSet, equipmentLevel, condition, behaviour] call BIS_fnc_ambientAnimCombat
- Parameters:
- unit: Object - Unit where the animations will be played
- animationSet: String - (Optional, default "STAND") The animation set to play. Possible values are:
- "STAND"
- "STAND_IA"
- "SIT_LOW"
- "KNEEL"
- "LEAN"
- "WATCH"
- "WATCH1"
- "WATCH2"
- equipmentLevel: String - (Optional, default "RANDOM") The equipment level of the unit. Possible values are:
- "NONE"
- "LIGHT"
- "MEDIUM"
- "FULL"
- "ASIS"
- "RANDOM"
- condition: Code or String - (Optional, default
{ false }
) condition that if true frees the unit from the animation loop - behaviour: String - (Optional, default "COMBAT") behaviour the unit should go to, when freed. Default "COMBAT"
- Return Value:
- Nothing
Examples
- Example 1:
[_unit, "STAND", "FULL", { (player distance _this) < 5 }] call BIS_fnc_ambientAnimCombat;
Additional Information
- See also:
- BIS_fnc_ambientAnim
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note