BIS fnc spawn: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 0.56 | |||
| | |gr1= Program Flow | ||
| | |descr= Execute given code with or without parameter. | ||
{{Feature|arma3|Since {{GVI|arma3|1.50}}, use [[remoteExec]]/[[remoteExecCall]] instead.}} | |||
| | |s1= [params, code] spawn [[BIS_fnc_spawn]] | ||
| [ | |p1= params: [[Anything]] - function arguments | ||
|p2= code: [[Code]] - function code | |||
|p2= | |||
| [[Nothing]] | |r1= [[Nothing]] | ||
|exec= spawn | |exec= spawn | ||
|s2= code [[ | |s2= code spawn [[BIS_fnc_spawn]] | ||
|p21= | |p21= code: [[Code]] | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= Show a message for the current player | |x1= Show a message for the current player: | ||
< | <sqf>[["Hello"], { hint (_this select 0) }] spawn BIS_fnc_spawn;</sqf> | ||
|x2= Show a message to all connected players: | |||
<sqf> | |||
[[["Hello"], { hint (_this select 0) }], "BIS_fnc_spawn", true, false, false] call BIS_fnc_MP; // obsolete, use remoteExec | |||
["Hello", { hint (_this select 0) }] remoteExec ["BIS_fnc_spawn"]; // since the introduction of remoteExec | |||
["Hello", { hint (_this select 0) }] remoteExec ["spawn"]; // BIS_fnc_spawn is obsolete | |||
["Hello"] remoteExec ["hint"]; // best solution here | |||
</sqf> | |||
|x3= | |x3= <sqf>{ hint "Hello" } spawn BIS_fnc_spawn;</sqf> | ||
< | |||
|seealso= [[BIS_fnc_execFSM]] | |seealso= [[remoteExec]] [[remoteExecCall]] [[BIS_fnc_execFSM]] [[BIS_fnc_execRemote]] [[BIS_fnc_execVM]] [[BIS_fnc_call]] | ||
}} | }} | ||
Latest revision as of 10:48, 13 July 2022
Description
- Description:
- Execute given code with or without parameter.
- Execution:
- spawn
- Groups:
- Program Flow
Syntax
- Syntax:
- [params, code] spawn BIS_fnc_spawn
- Parameters:
- params: Anything - function arguments
- code: Code - function code
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- code spawn BIS_fnc_spawn
- Parameters:
- code: Code
- Return Value:
- Nothing
Examples
- Example 1:
- Show a message for the current player:
- Example 2:
- Show a message to all connected players:
[[["Hello"], { hint (_this select 0) }], "BIS_fnc_spawn", true, false, false] call BIS_fnc_MP; // obsolete, use remoteExec ["Hello", { hint (_this select 0) }] remoteExec ["BIS_fnc_spawn"]; // since the introduction of remoteExec ["Hello", { hint (_this select 0) }] remoteExec ["spawn"]; // BIS_fnc_spawn is obsolete ["Hello"] remoteExec ["hint"]; // best solution here
- Example 3:
Additional Information
Notes
-
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