BIS fnc ffvUpdate: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{ | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.34 | |||
| | |gr1= Vehicles | ||
| | |descr= Update Firing From Vehicle feature depending on condition defined in turret's config. | ||
|s1= vehicle call [[BIS_fnc_ffvUpdate]] | |||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf> | ||
if (local _vehicle) then | |||
{ | |||
};</ | _vehicle animate ["Door_1", 1]; | ||
_vehicle call BIS_fnc_ffvUpdate; | |||
}; | |||
</sqf> | |||
| | |seealso= | ||
}} | }} | ||
Latest revision as of 11:45, 13 July 2022
Description
- Description:
- Update Firing From Vehicle feature depending on condition defined in turret's config.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- vehicle call BIS_fnc_ffvUpdate
- Parameters:
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note