BIS fnc isInFrontOf: Difference between revisions
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{{ | {{RV|type=function | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Object Manipulation | ||
| | |gr2= Geometry | ||
| | |descr= Check if an object is in front of another object (in the front 180°) | ||
| [[ | |s1= [reference, checked, offset] call [[BIS_fnc_isInFrontOf]] | ||
| | |p1= reference: [[Object]] - the reference object | ||
| [[ | |p2= checked: [[Object]] - the object that has to be in front of ''reference'' | ||
|p3= offset: [[Number]] - (Optional, default 0) allows to check from ''offset'' meters in front of (positive), or behind (negative) ''reference'' | |||
|r1= [[Boolean]] | |||
< | |x1= <sqf>private _isInstructorInFrontOfPlayer = [player, instructor, 0] call BIS_fnc_isInFrontOf;</sqf> | ||
</ | |||
|seealso= [[getRelDir]] [[BIS_fnc_isInsideArea]] | |||
}} | |||
[[ | |||
[[ | |||
Latest revision as of 17:00, 13 July 2022
Description
- Description:
- Check if an object is in front of another object (in the front 180°)
- Execution:
- call
- Groups:
- Object ManipulationGeometry
Syntax
- Syntax:
- [reference, checked, offset] call BIS_fnc_isInFrontOf
- Parameters:
- reference: Object - the reference object
- checked: Object - the object that has to be in front of reference
- offset: Number - (Optional, default 0) allows to check from offset meters in front of (positive), or behind (negative) reference
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- getRelDir BIS_fnc_isInsideArea
Notes
-
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