BIS fnc isInFrontOf: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " " to " ")
m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>")
 
(21 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{RV|type=function
{{RV|type=function


| arma2
|game1= arma2
|version1= 1.00


|1.00
|game2= arma2oa
|version2= 1.50


|gr1 = Object Manipulation
|game3= tkoh
|version3= 1.00


|gr2 = Geometry
|game4= arma3
|version4= 0.50


| Check if an object is in front of another object (in the front 180°)
|gr1= Object Manipulation


| [reference, checked, offset] call [[BIS_fnc_isInFrontOf]]
|gr2= Geometry
 
|descr= Check if an object is in front of another object (in the front 180°)
 
|s1= [reference, checked, offset] call [[BIS_fnc_isInFrontOf]]


|p1= reference: [[Object]] - the reference object
|p1= reference: [[Object]] - the reference object
Line 19: Line 27:
|p3= offset: [[Number]] - (Optional, default 0) allows to check from ''offset'' meters in front of (positive), or behind (negative) ''reference''
|p3= offset: [[Number]] - (Optional, default 0) allows to check from ''offset'' meters in front of (positive), or behind (negative) ''reference''


| [[Boolean]]
|r1= [[Boolean]]


|x1= <code>_isInstructorInFrontOfPlayer = [<nowiki/>[[player]], instructor, 0] [[call]] [[BIS_fnc_isInFrontOf]];</code>
|x1= <sqf>private _isInstructorInFrontOfPlayer = [player, instructor, 0] call BIS_fnc_isInFrontOf;</sqf>


| [[getRelDir]] [[BIS_fnc_isInsideArea]]
|seealso= [[getRelDir]] [[BIS_fnc_isInsideArea]]
}}
}}
[[Category:Functions|{{uc:isInFrontOf}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:isInFrontOf}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:isInFrontOf}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:isInFrontOf}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:isInFrontOf}}]]

Latest revision as of 17:00, 13 July 2022

Hover & click on the images for description

Description

Description:
Check if an object is in front of another object (in the front 180°)
Execution:
call
Groups:
Object ManipulationGeometry

Syntax

Syntax:
[reference, checked, offset] call BIS_fnc_isInFrontOf
Parameters:
reference: Object - the reference object
checked: Object - the object that has to be in front of reference
offset: Number - (Optional, default 0) allows to check from offset meters in front of (positive), or behind (negative) reference
Return Value:
Boolean

Examples

Example 1:
private _isInstructorInFrontOfPlayer = [player, instructor, 0] call BIS_fnc_isInFrontOf;

Additional Information

See also:
getRelDir BIS_fnc_isInsideArea

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note