BIS fnc isInFrontOf: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma2 * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= arma2 |version1= $1 |game2") |
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>") |
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|descr= Check if an object is in front of another object (in the front 180°) | |descr= Check if an object is in front of another object (in the front 180°) | ||
|s1=[reference, checked, offset] call [[BIS_fnc_isInFrontOf]] | |s1= [reference, checked, offset] call [[BIS_fnc_isInFrontOf]] | ||
|p1= reference: [[Object]] - the reference object | |p1= reference: [[Object]] - the reference object | ||
Line 29: | Line 29: | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>private _isInstructorInFrontOfPlayer = [player, instructor, 0] call BIS_fnc_isInFrontOf;</sqf> | ||
|seealso= [[getRelDir]] [[BIS_fnc_isInsideArea]] | |seealso= [[getRelDir]] [[BIS_fnc_isInsideArea]] | ||
}} | }} | ||
Latest revision as of 17:00, 13 July 2022
Description
- Description:
- Check if an object is in front of another object (in the front 180°)
- Execution:
- call
- Groups:
- Object ManipulationGeometry
Syntax
- Syntax:
- [reference, checked, offset] call BIS_fnc_isInFrontOf
- Parameters:
- reference: Object - the reference object
- checked: Object - the object that has to be in front of reference
- offset: Number - (Optional, default 0) allows to check from offset meters in front of (positive), or behind (negative) reference
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- getRelDir BIS_fnc_isInsideArea
Notes
-
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