BIS fnc isInFrontOf: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|+$" to "")
m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>")
 
(6 intermediate revisions by the same user not shown)
Line 19: Line 19:
|descr= Check if an object is in front of another object (in the front 180°)
|descr= Check if an object is in front of another object (in the front 180°)


|s1=[reference, checked, offset] call [[BIS_fnc_isInFrontOf]]
|s1= [reference, checked, offset] call [[BIS_fnc_isInFrontOf]]


|p1= reference: [[Object]] - the reference object
|p1= reference: [[Object]] - the reference object
Line 29: Line 29:
|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>_isInstructorInFrontOfPlayer = [<nowiki/>[[player]], instructor, 0] [[call]] [[BIS_fnc_isInFrontOf]];</code>
|x1= <sqf>private _isInstructorInFrontOfPlayer = [player, instructor, 0] call BIS_fnc_isInFrontOf;</sqf>


|seealso= [[getRelDir]] [[BIS_fnc_isInsideArea]]
|seealso= [[getRelDir]] [[BIS_fnc_isInsideArea]]
}}
}}

Latest revision as of 17:00, 13 July 2022

Hover & click on the images for description

Description

Description:
Check if an object is in front of another object (in the front 180°)
Execution:
call
Groups:
Object ManipulationGeometry

Syntax

Syntax:
[reference, checked, offset] call BIS_fnc_isInFrontOf
Parameters:
reference: Object - the reference object
checked: Object - the object that has to be in front of reference
offset: Number - (Optional, default 0) allows to check from offset meters in front of (positive), or behind (negative) reference
Return Value:
Boolean

Examples

Example 1:
private _isInstructorInFrontOfPlayer = [player, instructor, 0] call BIS_fnc_isInFrontOf;

Additional Information

See also:
getRelDir BIS_fnc_isInsideArea

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note