BIS fnc vectorFromXToY: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>") |
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|p1= vector1: [[Array]]|p2= vector2: [[Array]]|r1= [[Array]] | |p1= vector1: [[Array]]|p2= vector2: [[Array]]|r1= [[Array]] | ||
|x1= < | |x1= <sqf>private _resultVector = [getPosASL vehicle player, getPosASL airTarget] call BIS_fnc_vectorFromXToY;</sqf> | ||
|seealso= [[velocity]] [[setVelocity]] [[vectorAdd]] | |seealso= [[velocity]] [[setVelocity]] [[vectorAdd]] | ||
}} | }} |
Revision as of 17:00, 13 July 2022
Description
- Description:
- Returns a unit vector that 'points' from vector1 to vector2. This is a very useful function as it can be used with the velocity command to move an object from one position to another (i.e vector1 to vector2).
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- [vector1, vector2] call BIS_fnc_vectorFromXToY
- Parameters:
- vector1: Array
- vector2: Array
- Return Value:
- Array
Examples
- Example 1:
Additional Information
- See also:
- velocity setVelocity vectorAdd
Notes
-
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