BIS fnc moduleFDFadeMarker: Difference between revisions

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m (Text replacement - "<code>([^<]+)<\/code>" to "<sqf>$1</sqf>")
 
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{{Function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Modules - Firing Drills
|gr1= Modules - Firing Drills


| Gradually change the alpha of the given marker.
|descr= Gradually change the alpha of the given marker.


| [markerName, alpha] spawn [[BIS_fnc_moduleFDFadeMarker]]
|s1= [markerName, alpha] spawn [[BIS_fnc_moduleFDFadeMarker]]


|p1= markerName: [[String]]
|p1= markerName: [[String]]
Line 15: Line 14:
|p2= alpha: [[Number]] - wanted marker alpha
|p2= alpha: [[Number]] - wanted marker alpha


| [[Boolean]] - [[true]] when done
|r1= [[Boolean]] - [[true]] when done


|exec= spawn |Execution=
|exec= spawn


|x1= <code>["tankMarker", 0.25] [[spawn]] [[BIS_fnc_moduleFDFadeMarker]];</code>
|x1= <sqf>["tankMarker", 0.25] spawn BIS_fnc_moduleFDFadeMarker;</sqf>


|x2= <code>[] spawn  
|x2= Creates a pulsating marker:
<sqf>[] spawn  
{
{
  [[while]] { [[alive]] enemyTank } [[do]]
while { alive enemyTank } do
  {
{
["tankMarker", 1] [[call]] [[BIS_fnc_moduleFDFadeMarker]];
["tankMarker", 1] call BIS_fnc_moduleFDFadeMarker;
["tankMarker", 0] [[call]] [[BIS_fnc_moduleFDFadeMarker]];
["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker;
    [[sleep]] 0.05;
sleep 0.05;
  };
};
};</code>Creates a pulsating marker
["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker;
};</sqf>


| [[markerAlpha]], [[setMarkerAlpha]]
|seealso= [[markerAlpha]] [[setMarkerAlpha]]
}}
}}
[[Category:Functions|{{uc:moduleFDFadeMarker}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:moduleFDFadeMarker}}]]

Latest revision as of 17:11, 13 July 2022

Hover & click on the images for description

Description

Description:
Gradually change the alpha of the given marker.
Execution:
spawn
Groups:
Modules - Firing Drills

Syntax

Syntax:
[markerName, alpha] spawn BIS_fnc_moduleFDFadeMarker
Parameters:
markerName: String
alpha: Number - wanted marker alpha
Return Value:
Boolean - true when done

Examples

Example 1:
["tankMarker", 0.25] spawn BIS_fnc_moduleFDFadeMarker;
Example 2:
Creates a pulsating marker:
[] spawn { while { alive enemyTank } do { ["tankMarker", 1] call BIS_fnc_moduleFDFadeMarker; ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker; sleep 0.05; }; ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker; };

Additional Information

See also:
markerAlpha setMarkerAlpha

Notes

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