BIS fnc moduleFDFadeMarker: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *p([0-9]{1,2}) *= *(.+) * + \| *(\[\[Bool.+) * " to " |p$1=$2 |r1=$3 ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]+)<\/code>" to "<sqf>$1</sqf>") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Modules - Firing Drills | |gr1= Modules - Firing Drills | ||
| Gradually change the alpha of the given marker. | |descr= Gradually change the alpha of the given marker. | ||
|s1=[markerName, alpha] spawn [[BIS_fnc_moduleFDFadeMarker]] | |s1= [markerName, alpha] spawn [[BIS_fnc_moduleFDFadeMarker]] | ||
|p1= markerName: [[String]] | |p1= markerName: [[String]] | ||
Line 15: | Line 14: | ||
|p2= alpha: [[Number]] - wanted marker alpha | |p2= alpha: [[Number]] - wanted marker alpha | ||
|r1=[[Boolean]] - [[true]] when done | |r1= [[Boolean]] - [[true]] when done | ||
|exec= spawn | |||
|x1= <sqf>["tankMarker", 0.25] spawn BIS_fnc_moduleFDFadeMarker;</sqf> | |||
|x2= < | |x2= Creates a pulsating marker: | ||
<sqf>[] spawn | |||
{ | { | ||
while { alive enemyTank } do | |||
{ | |||
["tankMarker", 1] call BIS_fnc_moduleFDFadeMarker; | |||
["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker; | |||
sleep 0.05; | |||
}; | |||
};</ | ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker; | ||
};</sqf> | |||
|seealso= [[markerAlpha]] | |seealso= [[markerAlpha]] [[setMarkerAlpha]] | ||
}} | }} |
Latest revision as of 17:11, 13 July 2022
Description
- Description:
- Gradually change the alpha of the given marker.
- Execution:
- spawn
- Groups:
- Modules - Firing Drills
Syntax
- Syntax:
- [markerName, alpha] spawn BIS_fnc_moduleFDFadeMarker
- Parameters:
- markerName: String
- alpha: Number - wanted marker alpha
- Return Value:
- Boolean - true when done
Examples
- Example 1:
- Example 2:
- Creates a pulsating marker:
Additional Information
- See also:
- markerAlpha setMarkerAlpha
Notes
-
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