BIS fnc moduleFDFadeMarker: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |= Game name
|gr1= Modules - Firing Drills


|1.00|= Game version
|descr= Gradually change the alpha of the given marker.
____________________________________________________________________________________________


| ''N/A'' |= Description
|s1= [markerName, alpha] spawn [[BIS_fnc_moduleFDFadeMarker]]
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_moduleFDFadeMarker]]; --> |= Syntax
|p1= markerName: [[String]]


|p1= |= Parameter 1
|p2= alpha: [[Number]] - wanted marker alpha


| |= Return value
|r1= [[Boolean]] - [[true]] when done
____________________________________________________________________________________________


|x1= <code></code> |=
|exec= spawn
____________________________________________________________________________________________


| |= See also
|x1= <sqf>["tankMarker", 0.25] spawn BIS_fnc_moduleFDFadeMarker;</sqf>


|x2= Creates a pulsating marker:
<sqf>[] spawn
{
while { alive enemyTank } do
{
["tankMarker", 1] call BIS_fnc_moduleFDFadeMarker;
["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker;
sleep 0.05;
};
["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker;
};</sqf>
|seealso= [[markerAlpha]] [[setMarkerAlpha]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: ModuleFiringDrills|{{uc:moduleFDFadeMarker}}]]
[[Category:Functions|{{uc:moduleFDFadeMarker}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:moduleFDFadeMarker}}]]

Latest revision as of 17:11, 13 July 2022

Hover & click on the images for description

Description

Description:
Gradually change the alpha of the given marker.
Execution:
spawn
Groups:
Modules - Firing Drills

Syntax

Syntax:
[markerName, alpha] spawn BIS_fnc_moduleFDFadeMarker
Parameters:
markerName: String
alpha: Number - wanted marker alpha
Return Value:
Boolean - true when done

Examples

Example 1:
["tankMarker", 0.25] spawn BIS_fnc_moduleFDFadeMarker;
Example 2:
Creates a pulsating marker:
[] spawn { while { alive enemyTank } do { ["tankMarker", 1] call BIS_fnc_moduleFDFadeMarker; ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker; sleep 0.05; }; ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker; };

Additional Information

See also:
markerAlpha setMarkerAlpha

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note