lifeState: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2 |= | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
|arg= global | |||
| | |gr1= Object Manipulation | ||
| | |descr= Returns the life state of the given unit. | ||
{{{!}} class="wikitable" | |||
! {{arma2}} | |||
! {{arma3}} | |||
{{!}}- | |||
{{!}} | |||
* "ALIVE" | |||
* "DEAD" | |||
* "DEAD-RESPAWN" | |||
* "DEAD-SWITCHING" | |||
* "ASLEEP" | |||
* "UNCONSCIOUS" | |||
{{!}} | |||
* "HEALTHY" | |||
* "DEAD" | |||
* "DEAD-RESPAWN" | |||
* "DEAD-SWITCHING" | |||
* "INCAPACITATED" | |||
* "INJURED" | |||
{{!}}} | |||
| | {{Feature | arma3 | In {{arma3}}, [[lifeState]] seems to change to "INJURED" when <sqf inline>damage aliveUnit >= 0.1</sqf> (0.1 seeming to be the value defined in config under {{sic|"InjuredTreshold"|Threshold}}). When the state is "INCAPACITATED", a sub-state is available via [[incapacitatedState]] command.}} | ||
| | |s1= [[lifeState]] unit | ||
| [[ | |p1= unit: [[Object]] | ||
|r1= [[String]] | |||
|x1= < | |x1= <sqf>private _lifeState = lifeState player;</sqf> | ||
|seealso= [[setUnconscious]] [[incapacitatedState]] | |||
| [[setUnconscious]] | |||
}} | }} | ||
Latest revision as of 13:23, 27 July 2022
Description
- Description:
- Returns the life state of the given unit.
Arma 2 Arma 3 - "ALIVE"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "ASLEEP"
- "UNCONSCIOUS"
- "HEALTHY"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "INCAPACITATED"
- "INJURED"
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
Additional Information
- See also:
- setUnconscious incapacitatedState
Notes
-
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