canStand: Difference between revisions

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m (Text replacement - ": *<code>" to ": <code>")
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|x1= [[SQS Syntax|SQS]]:
|x1= [[SQS Syntax|SQS]]:
<code>? ([[not]] [[canStand]] [[player]]) : [[player]] [[groupChat]] "My legs! They hit my legs!"</code>
<sqs>? (not canStand player) : player groupChat "My legs! They hit my legs!"</sqs>


|x2= <code>[[if]] ([[not]] [[canStand]] [[player]]) [[then]]
|x2= <sqf>
if (not canStand player) then
{
{
[[player]] [[groupChat]] "My legs! They hit my legs!";
player groupChat "My legs! They hit my legs!";
};</code>
};
</sqf>


|seealso= [[canMove]] [[canFire]]
|seealso= [[canMove]] [[canFire]]
}}
}}

Latest revision as of 14:30, 29 July 2022

Hover & click on the images for description

Description

Description:
Returns if the given soldier is able to stand up. It only checks for the unit's legs and not its alive/dead status - it can return true for a dead unit.
Arma 3
Since Arma 3 v1.60 and the introduction of limping, this command always returns true for humans.
Groups:
Object Manipulation

Syntax

Syntax:
canStand unit
Parameters:
unit: Object
Return Value:
Boolean - true if the unit is human and is still able to stand up, false otherwise.

Examples

Example 1:
SQS:
? (not canStand player) : player groupChat "My legs! They hit my legs!"
Example 2:
if (not canStand player) then { player groupChat "My legs! They hit my legs!"; };

Additional Information

See also:
canMove canFire

Notes

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Only post proven facts here! Add Note