canStand: Difference between revisions
Jump to navigation
Jump to search
m (preserved sqs example; open for suggestions on indicating sqs and sqf code examples - icons?) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(48 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| ofp |= | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
| | |||
| | |arg= global | ||
| | |gr1= Object Manipulation | ||
}} | |descr= Returns if the given soldier is able to stand up. It only checks for the unit's legs and not its alive/dead status - it can return [[true]] for a dead unit. | ||
{{Feature|arma3|Since {{arma3}} v1.60 and the introduction of limping, this command always returns [[true]] for humans.}} | |||
|s1= [[canStand]] unit | |||
|p1= unit: [[Object]] | |||
|r1= [[Boolean]] - [[true]] if the unit is human and is still able to stand up, [[false]] otherwise. | |||
<! | |x1= [[SQS Syntax|SQS]]: | ||
</ | <sqs>? (not canStand player) : player groupChat "My legs! They hit my legs!"</sqs> | ||
< | |x2= <sqf> | ||
if (not canStand player) then | |||
{ | |||
player groupChat "My legs! They hit my legs!"; | |||
}; | |||
</sqf> | |||
|seealso= [[canMove]] [[canFire]] | |||
[[ | }} | ||
[[ | |||
Latest revision as of 14:30, 29 July 2022
Description
- Description:
- Returns if the given soldier is able to stand up. It only checks for the unit's legs and not its alive/dead status - it can return true for a dead unit.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- canStand unit
- Parameters:
- unit: Object
- Return Value:
- Boolean - true if the unit is human and is still able to stand up, false otherwise.
Examples
- Example 1:
- SQS:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation