handsHit: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.00 | |version1= 1.00 | ||
|game2= ofpe | |game2= ofpe | ||
Line 26: | Line 26: | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Checks if a soldier's hands are hit, which results in inaccurate aiming. | |descr= Checks if a soldier's hands are hit, which results in inaccurate aiming. | ||
| | |s1= [[handsHit]] unitName | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] | ||
| [[Number]] - | |r1= [[Number]] - if the hands are not damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1. | ||
|x1= < | |x1= <sqs>? (handsHit player == 1) : player globalChat "Ouch! Don't shoot at my hands dammit!"</sqs> | ||
|seealso= [[damage]] | |seealso= [[damage]] | ||
}} | }} | ||
Latest revision as of 14:32, 29 July 2022
Description
- Description:
- Checks if a soldier's hands are hit, which results in inaccurate aiming.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- handsHit unitName
- Parameters:
- unitName: Object
- Return Value:
- Number - if the hands are not damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1.
Examples
- Example 1:
Additional Information
- See also:
- damage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation