BIS fnc attachToRelative: Difference between revisions
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{{ | {{RV|type=function | ||
| | |game1= arma3 | ||
|1. | |version1= 1.64 | ||
| | |gr1= Object Manipulation | ||
| | |arg= local | ||
| | |eff= global | ||
| | |descr= Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2. | ||
| | |s1= [object1, object2, visual] call [[BIS_fnc_attachToRelative]] | ||
| [[ | |p1= object1: [[Object]] | ||
| | |p2= object2: [[Object]] | ||
| [[ | |p3= visual: [[Boolean]] (Optional, default [[true]]) if [[true]] render scope is used else simulation scope. See [[Simulation vs Render Time Scope]] for more information | ||
| | |r1= [[Nothing]] | ||
|x1= <sqf>[tank, car] call BIS_fnc_attachToRelative;</sqf> | |||
|seealso= [[BIS_fnc_weaponDirectionRelative]] [[BIS_fnc_vectorDirAndUpRelative]] [[attachTo]] | |||
}} | |||
[[ |
Latest revision as of 01:32, 1 August 2022
Description
- Description:
- Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object1, object2, visual] call BIS_fnc_attachToRelative
- Parameters:
- object1: Object
- object2: Object
- visual: Boolean (Optional, default true) if true render scope is used else simulation scope. See Simulation vs Render Time Scope for more information
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
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