assignAsTurret: Difference between revisions

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|p1= unit: [[Object]]
|p1= unit: [[Object]]


|p2= [vehicle, turretPath]: [[Array]]
|p2= vehicle: [[Object]]


|p3= vehicle: [[Object]]
|p3= [turretPath]: [[Array]] - Array of numbers.
 
|p4= [turretPath]: [[Array]] - Array of numbers.


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 23:58, 7 August 2022

Hover & click on the images for description

Description

Description:
Assigns the soldier to turret.
See AI Group Vehicle Management for more information.
Groups:
Turrets

Syntax

Syntax:
unit assignAsTurret [vehicle, [turretPath]]
Parameters:
unit: Object
vehicle: Object
[turretPath]: Array - Array of numbers.
Return Value:
Nothing

Examples

Example 1:
player assignAsTurret [BIS_vehicle, [0,1] ];

Additional Information

See also:
assignAsCargo assignAsDriver assignAsCommander assignAsGunner assignAsCargoIndex assignedVehicleRole unassignVehicle turretUnit moveInTurret

Notes

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