setTurretOpticsMode: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Fix example)
m (Some wiki formatting)
Line 26: Line 26:
|p21= obj: [[Object]]
|p21= obj: [[Object]]


|p22= turretPath: [[Array]]
|p22= turretPath: [[Array]] format [[Turret Path]]


|p23= opticModeIndex: [[Number]] - optic mode index
|p23= opticModeIndex: [[Number]] - optic mode index

Revision as of 11:10, 8 August 2022

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.10.

Description

Description:
Set the current optics mode of the optics in the turret occupied by the specified unit. Alt syntax allows a vehicle and turret path to be specified instead of a unit.
Groups:
Turrets

Syntax

Syntax:
obj setTurretOpticsMode mode
Parameters:
obj: Object
mode: Number - optic mode index
Return Value:
Nothing

Alternative Syntax

Syntax:
obj setTurretOpticsMode [turretPath, opticModeIndex]
Parameters:
obj: Object
turretPath: Array format Turret Path
opticModeIndex: Number - optic mode index
Return Value:
Nothing

Examples

Example 1:
player setTurretOpticsMode 0;
Example 2:
myTank setTurretOpticsMode [[-1], 1];
Example 3:
myAircraft setTurretOpticsMode [[0, 0], 0];

Additional Information

See also:
getTurretOpticsMode turretLocal selectWeaponTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note