BIS fnc fps: Difference between revisions
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{{RV|type=function | |||
|game1= arma2 | |||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
|1.00 | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
|gr1= Diagnostic | |||
|eff= local | |||
|descr= Function to measure FPS. Spawns code running for given time and displays result on screen ''via'' [[titleText]], [[globalChat]] '''and''' [[diag_log]]. | |||
Variable '''BIS_fps_output''' is filled with [[diag_log]] content too. | |||
|s1= [duration, sceneId, startDelay] call [[BIS_fnc_fps]] | |||
|p1= duration: [[Number]] - the FPS test duration | |||
| | |p2= sceneId: [[String]] - (Optional, default "") scene ID, used in outputs. Fills global variable '''currentScene''' | ||
| | |p3= startDelay: [[Number]] - (Optional, default 0) delay before starting measurement | ||
| | |r1= [[Script Handle]] | ||
|x1= < | |x1= <sqf>private _scriptHandle = [10, "50 units on screen", 3] call BIS_fnc_fps;</sqf> | ||
|seealso= [[diag_fps]] [[diag_fpsMin]] [[diag_frameNo]] [[diag_tickTime]] | |||
}} | }} | ||
Latest revision as of 18:17, 9 August 2022
Description
- Description:
- Function to measure FPS. Spawns code running for given time and displays result on screen via titleText, globalChat and diag_log. Variable BIS_fps_output is filled with diag_log content too.
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [duration, sceneId, startDelay] call BIS_fnc_fps
- Parameters:
- duration: Number - the FPS test duration
- sceneId: String - (Optional, default "") scene ID, used in outputs. Fills global variable currentScene
- startDelay: Number - (Optional, default 0) delay before starting measurement
- Return Value:
- Script Handle
Examples
- Example 1:
Additional Information
- See also:
- diag_fps diag_fpsMin diag_frameNo diag_tickTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note