allUnits: Difference between revisions

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|gr1= Object Detection
|gr1= Object Detection


|descr= Returns a list of all units, '''except agents, dead units or units waiting for respawn''', outside and inside vehicles that were created on the following sides [[east]], [[west]], [[independent]] and [[civilian]].  
|descr= Returns a list of all units, '''except agents, dead units or units waiting for respawn''', outside and inside vehicles that were created on the following sides [[east]], [[west]], [[independent]] and [[civilian]].
{{Feature|arma3|To get all units of given side, use {{hl|[[units]] [[Side]]}}.}}
{{Feature|arma3|To get all units of given side, use {{hl|[[units]] [[Side]]}}.}}


|s1= [[allUnits]]  
|s1= [[allUnits]]


|r1= [[Array]] - Array of [[Object|object]]s
|r1= [[Array]] - Array of [[Object|object]]s
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|x1= <sqf>{ _x setDamage 0.5; _x groupChat "Braaains"; } forEach allUnits;</sqf>
|x1= <sqf>{ _x setDamage 0.5; _x groupChat "Braaains"; } forEach allUnits;</sqf>


|x2= <sqf>allUnits apply { diag_log [[_x]]; };</sqf>
|x2= <sqf>allUnits apply { diag_log _x; };</sqf>


|seealso= [[allPlayers]] [[allGroups]] [[allDead]] [[playableUnits]] [[switchableUnits]] [[units]] [[vehicles]] [[allUnitsUAV]] [[allCurators]] [[playersNumber]]
|seealso= [[allPlayers]] [[allGroups]] [[allDead]] [[playableUnits]] [[switchableUnits]] [[units]] [[vehicles]] [[allUnitsUAV]] [[allCurators]] [[playersNumber]]
}}
}}


<dl class="command_description">
{{Note
 
|user= Pierre MGI
<dt></dt>
|timestamp= 20180906164300
<dd class="notedate">Posted on September 6, 2018</dd>
|text= It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
}}
<dd class="note">It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.  
</dl>

Revision as of 00:13, 12 August 2022

Hover & click on the images for description

Description

Description:
Returns a list of all units, except agents, dead units or units waiting for respawn, outside and inside vehicles that were created on the following sides east, west, independent and civilian.
Arma 3
To get all units of given side, use units Side.
Groups:
Object Detection

Syntax

Syntax:
allUnits
Return Value:
Array - Array of objects

Examples

Example 1:
{ _x setDamage 0.5; _x groupChat "Braaains"; } forEach allUnits;
Example 2:
allUnits apply { diag_log _x; };

Additional Information

See also:
allPlayers allGroups allDead playableUnits switchableUnits units vehicles allUnitsUAV allCurators playersNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Pierre MGI - c
Posted on Sep 06, 2018 - 16:43 (UTC)
It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.