assignAsTurret: Difference between revisions
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|descr= Assigns the soldier to turret. | |descr= Assigns the soldier to turret. | ||
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}} | |||
|s1= unit | |s1= unit [[assignAsTurret]] [vehicle, turretPath] | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= | |p2= vehicle: [[Object]] | ||
|p3= | |p3= turretPath: [[Array]] format [[Turret Path]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>player assignAsTurret [BIS_vehicle, [0,1]];</sqf> | ||
|seealso= [[assignAsCargo]] | |seealso= [[assignAsCargo]] [[assignAsDriver]] [[assignAsCommander]] [[assignAsGunner]] [[assignAsCargoIndex]] [[assignedVehicleRole]] [[unassignVehicle]] [[turretUnit]] [[moveInTurret]] [[fullCrew]] | ||
}} | }} |
Latest revision as of 16:06, 31 August 2022
Description
- Description:
- Assigns the soldier to turret.
- Groups:
- Turrets
Syntax
- Syntax:
- unit assignAsTurret [vehicle, turretPath]
- Parameters:
- unit: Object
- vehicle: Object
- turretPath: Array format Turret Path
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- assignAsCargo assignAsDriver assignAsCommander assignAsGunner assignAsCargoIndex assignedVehicleRole unassignVehicle turretUnit moveInTurret fullCrew
Notes
-
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