lockCargo: Difference between revisions
Categories: Scripting CommandsIntroduced with Arma 2 version 1.00Arma 2: New Scripting CommandsArma 2: Scripting CommandsArma 2: Operation Arrowhead: Scripting CommandsTake On Helicopters: Scripting CommandsArma 3: Scripting CommandsCommand Group: Object ManipulationScripting Commands: Global Effect
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{{ | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2oa | ||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|arg= local | |arg= local | ||
Line 11: | Line 19: | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Lock all cargo positions of a vehicle or lock by index. | |descr= Lock all cargo positions of a vehicle or lock by index. | ||
This command will remove user "get in" action (not get out) but will also stop player getting into vehicle via script commands (e.g [[moveInCargo]]) unlike [[lock]] command. | This command will remove user "get in" action (not get out) but will also stop player getting into vehicle via script commands (e.g [[moveInCargo]]) unlike [[lock]] command. | ||
| vehicle [[lockCargo]] lock | |s1= vehicle [[lockCargo]] lock | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
Line 20: | Line 28: | ||
|p2= lock: [[Boolean]] | |p2= lock: [[Boolean]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|s2= vehicle [[lockCargo]] [index, lock] | |s2= vehicle [[lockCargo]] [index, lock] | ||
|p21= vehicle: [[Object]] | |p21= vehicle: [[Object]] | ||
| | |p22= index: [[Number]] | ||
| | |p23= lock: [[Boolean]] | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= < | |x1= <sqf>vehicleName lockCargo true;</sqf> | ||
|x2= < | |x2= <sqf>vehicleName lockCargo [0, true];</sqf> | ||
| | |seealso= [[lock]] [[setVehicleLock]] [[lockDriver]] [[lockedCargo]] [[lockTurret]] | ||
}} | }} | ||
Latest revision as of 22:45, 4 September 2022
Description
- Description:
- Lock all cargo positions of a vehicle or lock by index. This command will remove user "get in" action (not get out) but will also stop player getting into vehicle via script commands (e.g moveInCargo) unlike lock command.
- Groups:
- Object Manipulation
Syntax
Alternative Syntax
- Syntax:
- vehicle lockCargo [index, lock]
- Parameters:
- vehicle: Object
- index: Number
- lock: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- lock setVehicleLock lockDriver lockedCargo lockTurret
Notes
-
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