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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|1.34
|version1= 1.34


|game2= ofpe
|game2= ofpe
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{{!}} {{ofp}} {{!}}{{!}} 12
{{!}} {{ofp}} {{!}}{{!}} 12
{{!}}-
{{!}}-
{{!}} {{arma1}} {{!}}{{!}} 144
{{!}} Later titles {{!}}{{!}} 10000+
{{!}}-
{{!}} {{arma2}}{{!}}{{!}} ?
{{!}}-
{{!}} {{arma3}} {{!}}{{!}} 3000+
{{!}}}
{{!}}}
Join all units in the array to given group.  
Joins units into a given [[Group]].


To have a group member leave a group, join him with the [[grpNull]] group (e.g. <tt>[guy1] [[join]] [[grpNull]]</tt>), but '''beware''', as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.
To make a unit leave its current group, join it into [[grpNull]] (e.g. <sqf inline>[MyUnit] join grpNull</sqf>) - but beware: A new group is created for the leaving unit; this could result in the number of groups growing out of control.


|s1= unitArray '''join''' group
|s1= unitArray [[join]] group


|p1= unitArray: [[Array]] - units to join group
|p1= unitArray: [[Array]] - units to join group
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|p2= group: [[Group]] or [[Object]]
|p2= group: [[Group]] or [[Object]]


|r1=[[Nothing]]
|r1= [[Nothing]]
 
|x1= <sqf>[_unitOne, _unitTwo] join player;</sqf>


|x1= <code>[_unitOne, _unitTwo] [[join]] [[player]];</code>
|x2= <sqf>[_unitOne, _unitTwo] join (group player);</sqf>
|x2= <code>[_unitOne, _unitTwo] [[join]] ([[group]] [[player]]);</code>


|seealso= [[joinAs]], [[joinAsSilent]], [[joinSilent]], [[group]], [[leader]]
|seealso= [[joinAs]] [[joinAsSilent]] [[joinSilent]] [[group]] [[leader]] [[doFollow]]
}}
}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 19:39, 14 October 2022

Hover & click on the images for description

Description

Description:
Maximum number of
units per group
Operation Flashpoint 12
Later titles 10000+

Joins units into a given Group.

To make a unit leave its current group, join it into grpNull (e.g. [MyUnit] join grpNull) - but beware: A new group is created for the leaving unit; this could result in the number of groups growing out of control.
Groups:
Groups

Syntax

Syntax:
unitArray join group
Parameters:
unitArray: Array - units to join group
group: Group or Object
Return Value:
Nothing

Examples

Example 1:
[_unitOne, _unitTwo] join player;
Example 2:
[_unitOne, _unitTwo] join (group player);

Additional Information

See also:
joinAs joinAsSilent joinSilent group leader doFollow

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note