BIS fnc cinemaBorder: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") |
("[1, 2] call BIS_fnc_cinemaBorder;" will play sound so playing sound is true by default, also fixed brackets) |
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*1 - Out | *1 - Out | ||
|p2= duration: [[Number]] - (Optional, default 1.5) Duration in seconds | |p2= duration: [[Number]] - (Optional, default 1.5) Duration in seconds | ||
|p3= sound: [[Boolean]] - (Optional, default [[ | |p3= sound: [[Boolean]] - (Optional, default [[true]]) Play sound | ||
|p4= view: [[Boolean]] - (Optional, default [[false]] Lock 1st-person-view | |p4= view: [[Boolean]] - (Optional, default [[false]]) Lock 1st-person-view | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 15:41, 15 October 2022
Description
- Description:
- Creates cinematic borders. Player cannot move during cutscene.
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- [mode, duration, sound, view] call BIS_fnc_cinemaBorder
- Parameters:
- mode: Number - Can be:
- 0 - In
- 1 - Out
- duration: Number - (Optional, default 1.5) Duration in seconds
- sound: Boolean - (Optional, default true) Play sound
- view: Boolean - (Optional, default false) Lock 1st-person-view
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- disableUserInput userInputDisabled
Notes
-
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