BIS fnc selectRespawnTemplate: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Respawn | ||
| | |descr= Select respawn template from CfgRespawnTemplates and execute its script / function. Internal use. | ||
| | |s1= [mode, arguments] call [[BIS_fnc_selectRespawnTemplate]] | ||
|p1= mode: [[String]] - '''case-sensitive''', can be one of: | |p1= mode: [[String]] - '''case-sensitive''', can be one of: | ||
{{Columns|2| | |||
* "playerKilledScript" | * "playerKilledScript" | ||
* "playerRespawnScript" | * "playerRespawnScript" | ||
Line 22: | Line 19: | ||
* "initRespawn" | * "initRespawn" | ||
* "initRespawnStart" | * "initRespawnStart" | ||
* "initRespawnEnd" | * "initRespawnEnd" | ||
}} | |||
|p2= arguments: [[Array]] | |p2= arguments: [[Array]] | ||
| [[Array]] of [[ | |r1= [[Array]] of [[Script Handle]]s | ||
|x1= < | |x1= <sqf>["playerKilledScript", []] call BIS_fnc_selectRespawnTemplate;</sqf> | ||
| | |seealso= {{Link|Description.ext#respawn}} | ||
}} | }} | ||
Latest revision as of 17:44, 4 January 2023
Description
- Description:
- Select respawn template from CfgRespawnTemplates and execute its script / function. Internal use.
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- [mode, arguments] call BIS_fnc_selectRespawnTemplate
- Parameters:
- mode: String - case-sensitive, can be one of:
- "playerKilledScript"
- "playerRespawnScript"
- "playerRespawnSeagullScript"
- "playerResurrectScript"
- "playerRespawnOtherUnitScript"
- "initRespawn"
- "initRespawnStart"
- "initRespawnEnd"
- arguments: Array
- Return Value:
- Array of Script Handles
Examples
- Example 1:
Additional Information
- See also:
- Description.ext - respawn
Notes
-
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