moveInTurret – Talk
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Lou Montana (talk | contribs) m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "") |
Lou Montana (talk | contribs) m (Text replacement - "<code>" to "<code style="display: block">") |
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Boat1 is an "RHIB 2 Turrets" | Boat1 is an "RHIB 2 Turrets" | ||
<code>Soldier moveInTurret [Boat1,[0]]</code> | <code style="display: block">Soldier moveInTurret [Boat1,[0]]</code> | ||
result : Soldier will mount into the front turret of the boat | result : Soldier will mount into the front turret of the boat | ||
<code>Soldier moveInTurret [Boat1,[1]]</code> | <code style="display: block">Soldier moveInTurret [Boat1,[1]]</code> | ||
result : Soldier will mount into the Back turret of the boat</dl> | result : Soldier will mount into the Back turret of the boat</dl> |
Latest revision as of 11:52, 11 January 2023
This one could deserve a major information upgrade, i.e. exact information about vehicles' possible turret positions. If anyone feels up to it, feel welcome to add it here or in a seperate article (I wouldn't recommend to add it to CfgVehicles though). -- Manny 14:32, 4 March 2007 (CET)
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TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle.
TurretPath [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle.
Turret order has to be defined in the class CfgVehicles of the Config.
here 2 examples : Boat1 is an "RHIB 2 Turrets"
Soldier moveInTurret [Boat1,[0]]
result : Soldier will mount into the front turret of the boat
Soldier moveInTurret [Boat1,[1]]
result : Soldier will mount into the Back turret of the boat