BIS fnc target: Difference between revisions
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Interaction | ||
| | |descr= [[File:A3 BIS_fnc_target.jpg|300px|thumb|right|Target Board display]] | ||
Handles the shooting targets in the Bootcamp DLC, statistics, animation, etc. (targets such as {{hl|TargetBootcampHuman_f}}) | |||
{{{!}} class="wikitable mw-collapsible mw-collapsed" style="min-width: 50em" | |||
{{!}}+ Action/Parameter Table | |||
! Action ([[String]]) | |||
! Parameters ([[Array]]) arguments | |||
{{!}}- | |||
{{!}} '''initialize'''<br>Initializes the target and sets it to the "up" position | |||
{{!}} | |||
* target: [[Object]] - Target object of type "TargetBootcamp_base_F" | |||
{{!}}- | |||
{{!}} '''terminate'''<br>Doesn't do anything {{!}}{{!}} {{n/a}} | |||
{{!}}- | |||
{{!}} '''animate'''<br>Animate the object to the given position ("up" or "down") | |||
{{!}} | |||
* target: [[Object]] - Target object of type "TargetBootcamp_base_F" | |||
* position: [[String]] - "up" or "down" (default) | |||
{{!}}- | |||
{{!}} '''getAnimationPhase'''<br><br>'''Return Value:''' [[Number]] - 0 (up) or 1 (down) depending on current state | |||
{{!}} | |||
* target: [[Object]] - Target object of type "TargetBootcamp_base_F" | |||
{{!}}- | |||
{{!}} '''getAnimationPhaseString'''<br><br>'''Return Value:''' [[String]] - "up" or "down" depending on current state | |||
{{!}} | |||
* target: [[Object]] - Target object of type "TargetBootcamp_base_F" | |||
{{!}}- | |||
{{!}}'''getAnimatedSelection'''<br><br>'''Return Value:''' [[String]] - the name of the "animatedSelection" from object config | |||
{{!}} | |||
* target: [[Object]] - Target object of type "TargetBootcamp_base_F" | |||
}} | {{!}}- | ||
{{!}} '''hit'''<br>Handles the hit event to animate the target down and up again | |||
{{!}} | |||
* target: [[Object]] - Target object of type "TargetBootcamp_base_F" | |||
* unit: [[Object]] - Unit which shot the target | |||
* damage: [[Number]] - Amount of damage done to the target | |||
{{!}}- | |||
{{!}} '''hitPart'''<br>Handles the hit event and stores the data | |||
{{!}} | |||
* partsList: [[Array]] - Contains list of all parts which got hit (see [[Arma 3: Event Handlers#HitPart|HitPart EH]] format) to format [target, shooter]: | |||
** target: [[Object]] - Target object of type 'TargetBootcamp_base_F' | |||
** shooter: [[Object]] - Unit which shot the target | |||
{{!}}- | |||
{{!}} '''getShooterDataIndex'''<br><br>'''Return Value:''' [[Number]] - index from Shooter Data for specific unit | |||
{{!}} | |||
* target: [[Object]] - Target object of type "TargetBootcamp_base_F" | |||
* uid: [[String]] - Player UID of unit who shot the target | |||
{{!}}- | |||
{{!}} '''getShooterData'''<br><br>'''Return Value:''' [[Array]] - all data from Shooter Data for specific unit<br> | |||
Format: {{hl|<nowiki>[["uid", ""], ["name", ""], ["shots", [[["time", 0], ["distance", 0], ["weapon", ""], ["direct", 0]]]]]</nowiki>}} | |||
{{!}} | |||
* target: [[Object]] - Target object of type "TargetBootcamp_base_F" | |||
* uid: [[String]] - Player UID of unit who shot the target | |||
{{!}}- | |||
{{!}} '''setShooterData'''<br>Set Shooter Data for specific unit | |||
{{!}} | |||
* target: [[Object]] - Target object of type "TargetBootcamp_base_F" | |||
* uid: [[String]] - Player UID of unit who shot the target | |||
* data: [[Array]] - Shooter Data | |||
{{!}}- | |||
{{!}} '''getShotsData'''<br><br>'''Return Value:''' [[Array]] - Shots Data for specific unit | |||
{{!}} | |||
* target: [[Object]] - Target object of type "TargetBootcamp_base_F" | |||
* uid: [[String]] - Player UID of unit who shot the target | |||
{{!}}- | |||
{{!}} '''getShotsDataFromTargets'''<br><br>'''Return Value:''' [[Number]] - total amount of shots hit | |||
{{!}} | |||
* targets: [[Array]] of [[Object]] - List of target objects of type "TargetBootcamp_base_F" | |||
* uid: [[String]] - Player UID of unit who shot the target | |||
{{!}}- | |||
{{!}} '''getShotsDataWithFilter'''<br><br>'''Return Value:''' [[Array]] - Shot Data after custom filter | |||
{{!}} | |||
* target: [[Object]] - Target object of type "TargetBootcamp_base_F" | |||
* uid: [[String]] - Player UID of unit who shot the target | |||
* filter: [[String]] - One of "time", "distance", "weapon" or "direct" | |||
* code: [[Code]] - Custom code to validate the shot. _this is the value of filtered data | |||
{{!}}- | |||
{{!}} '''setShotsData'''<br>Set Shots Data for specific unit | |||
{{!}} | |||
* target: [[Object]] - Target object of type "TargetBootcamp_base_F" | |||
* uid: [[String]] - Player UID of unit who shot the target | |||
* data: [[Array]] - Shots Data | |||
{{!}}- | |||
{{!}} '''getShootersData'''<br><br>'''Return Value:''' [[Array]] - full Shooters Data | |||
{{!}} | |||
* target: [[Object]] - Target object of type "TargetBootcamp_base_F" | |||
{{!}}- | |||
{{!}} '''setShootersData'''<br>Set full Shooters Data | |||
{{!}} | |||
* target: [[Object]] - Target object of type "TargetBootcamp_base_F" | |||
* data: [[Array]] - Shooter Data | |||
{{!}}- | |||
{{!}} '''resetShootersData'''<br>Remove all data from Shooters Data array | |||
{{!}} | |||
* target: [[Object]] - Target object of type "TargetBootcamp_base_F" | |||
{{!}}- | |||
{{!}} '''getShooterTemplate'''<br><br>'''Return Value:''' [[Array]] - template for Shooter Data | |||
{{!}} | |||
* target: [[Object]] - Target object of type "TargetBootcamp_base_F" | |||
* uid: [[String]] - Player UID of unit who shot the target | |||
{{!}}- | |||
{{!}} '''getShotTemplate'''<br><br>'''Return Value:''' [[Array]] - template for Shot Data (see [[Arma 3: Event Handlers#HitPart|HitPart EH]] format) | |||
{{!}} | |||
* target: [[Object]] - Target object of type "TargetBootcamp_base_F" | |||
* shooter: [[Object]] - Unit who shot the target | |||
* projectile: [[Object]] - ("_bullet" not used) | |||
* position: [[Array]] format [[Position]] - ("_position" not used) | |||
* velocity: [[Array]] - ("_velocity" not used) | |||
* selection: [[Array]] - ("_selection" not used) | |||
* ammo: [[Array]] - ("_ammo" not used) | |||
* vector: [[Array]] - ("_direction" not used) | |||
* radius: [[Array]] - ("_radius" not used) | |||
* surfaceType: [[String]] - ("_surface" not used) | |||
* isDirect: [[Boolean]] - [[true]] if object was directly hit, [[false]] if it was hit by indirect/splash damage. | |||
{{!}}- | |||
{{!}} '''getShooterByUid'''<br><br>'''Return Value:''' [[Object]] - corresponding shooter unit | |||
{{!}} | |||
* uid: [[String]] - Player UID of unit who shot the target | |||
{{!}}- | |||
{{!}} '''uiOpen'''<br>Opens the Target Board display | |||
{{!}} | |||
* target: [[Object]] - Target object of type "TargetBootcamp_base_F" | |||
{{!}}- | |||
{{!}} '''uiOpenToAll'''<br>Opens the Target Board display for all connected players | |||
{{!}} | |||
* target: [[Object]] - Target object of type "TargetBootcamp_base_F" | |||
{{!}}- | |||
{{!}} '''uiOnLoad'''<br>Triggered when display is opened (internal) | |||
{{!}} | |||
* display: [[Display]] | |||
{{!}}- | |||
{{!}} '''uiFillTable'''<br>Triggered when display is opened, fills UI with Shooters Data (internal) | |||
{{!}} | |||
* target: [[Object]] - Target object of type "TargetBootcamp_base_F" | |||
* control: [[Control]] - "_listBox" | |||
{{!}}- | |||
{{!}} '''uiFillTableRow'''<br>Triggered when display is opened, fills UI with Shooter Data (internal) | |||
{{!}} | |||
* target: [[Object]] - Target object of type "TargetBootcamp_base_F" | |||
* control: [[Control]] - "_listBox" | |||
* data: [[Array]] - Shooter Data | |||
{{!}}} | |||
|s1= [action, parameters] call [[BIS_fnc_target]] | |||
|p1= action: [[String]] | |||
|p2= parameters: [[Array]] | |||
|r1= See [[#Description|above table]] | |||
|x1= <sqf> | |||
// open the Score Board | |||
["uiOpen", [myTarget]] call BIS_fnc_target; | |||
</sqf> | |||
< | |x2= <sqf> | ||
// open the Score Board for all players in MP | |||
< | ["uiOpenToAll", [myTarget]] call BIS_fnc_target; | ||
</sqf> | |||
< | |x3= <sqf> | ||
</ | // clear all data from Score Board | ||
["resetShootersData", [myTarget]] call BIS_fnc_target; | |||
</sqf> | |||
|seealso= [[doTarget]] | |||
[[ | }} | ||
Latest revision as of 11:27, 13 January 2023
Description
- Description:
-
Handles the shooting targets in the Bootcamp DLC, statistics, animation, etc. (targets such as TargetBootcampHuman_f)
Action/Parameter Table Action (String) Parameters (Array) arguments initialize
Initializes the target and sets it to the "up" position- target: Object - Target object of type "TargetBootcamp_base_F"
terminate
Doesn't do anythingN/A animate
Animate the object to the given position ("up" or "down")getAnimationPhase
Return Value: Number - 0 (up) or 1 (down) depending on current state- target: Object - Target object of type "TargetBootcamp_base_F"
getAnimationPhaseString
Return Value: String - "up" or "down" depending on current state- target: Object - Target object of type "TargetBootcamp_base_F"
getAnimatedSelection
Return Value: String - the name of the "animatedSelection" from object config- target: Object - Target object of type "TargetBootcamp_base_F"
hit
Handles the hit event to animate the target down and up againhitPart
Handles the hit event and stores the data- partsList: Array - Contains list of all parts which got hit (see HitPart EH format) to format [target, shooter]:
getShooterDataIndex
Return Value: Number - index from Shooter Data for specific unitgetShooterData
Return Value: Array - all data from Shooter Data for specific unit
Format: [["uid", ""], ["name", ""], ["shots", [[["time", 0], ["distance", 0], ["weapon", ""], ["direct", 0]]]]]
setShooterData
Set Shooter Data for specific unitgetShotsData
Return Value: Array - Shots Data for specific unitgetShotsDataFromTargets
Return Value: Number - total amount of shots hitgetShotsDataWithFilter
Return Value: Array - Shot Data after custom filtersetShotsData
Set Shots Data for specific unitgetShootersData
Return Value: Array - full Shooters Data- target: Object - Target object of type "TargetBootcamp_base_F"
setShootersData
Set full Shooters DataresetShootersData
Remove all data from Shooters Data array- target: Object - Target object of type "TargetBootcamp_base_F"
getShooterTemplate
Return Value: Array - template for Shooter DatagetShotTemplate
Return Value: Array - template for Shot Data (see HitPart EH format)- target: Object - Target object of type "TargetBootcamp_base_F"
- shooter: Object - Unit who shot the target
- projectile: Object - ("_bullet" not used)
- position: Array format Position - ("_position" not used)
- velocity: Array - ("_velocity" not used)
- selection: Array - ("_selection" not used)
- ammo: Array - ("_ammo" not used)
- vector: Array - ("_direction" not used)
- radius: Array - ("_radius" not used)
- surfaceType: String - ("_surface" not used)
- isDirect: Boolean - true if object was directly hit, false if it was hit by indirect/splash damage.
getShooterByUid
Return Value: Object - corresponding shooter unit- uid: String - Player UID of unit who shot the target
uiOpen
Opens the Target Board display- target: Object - Target object of type "TargetBootcamp_base_F"
uiOpenToAll
Opens the Target Board display for all connected players- target: Object - Target object of type "TargetBootcamp_base_F"
uiOnLoad
Triggered when display is opened (internal)- display: Display
uiFillTable
Triggered when display is opened, fills UI with Shooters Data (internal)uiFillTableRow
Triggered when display is opened, fills UI with Shooter Data (internal) - Execution:
- call
- Groups:
- Interaction
Syntax
- Syntax:
- [action, parameters] call BIS_fnc_target
- Parameters:
- action: String
- parameters: Array
- Return Value:
- See above table
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- doTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note