insideBuilding: Difference between revisions
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Returns how much a man is inside a building. The value is the same as normally returned by weapons/ammo sound controller "interior". Fun fact: the sound is considered internal when corresponding surface name starts with "int_". Therefore object placed inside building that does not have model CfgSurface 'soundEviron' param looking like "int_xxxx", would generate external sound inside the building, and insideBuilding on top of this object would return 0. | |descr= Returns how much a man is inside a building. The value is the same as normally returned by weapons/ammo sound controller "interior". Fun fact: the sound is considered internal when corresponding surface sound name starts with "int_". Therefore object placed inside building that does not have model CfgSurface 'soundEviron' param looking like "int_xxxx", would generate external sound inside the building, and insideBuilding on top of this object would return 0. | ||
|s1= [[insideBuilding]] man | |s1= [[insideBuilding]] man |
Revision as of 20:41, 28 January 2023
Description
- Description:
- Returns how much a man is inside a building. The value is the same as normally returned by weapons/ammo sound controller "interior". Fun fact: the sound is considered internal when corresponding surface sound name starts with "int_". Therefore object placed inside building that does not have model CfgSurface 'soundEviron' param looking like "int_xxxx", would generate external sound inside the building, and insideBuilding on top of this object would return 0.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- insideBuilding man
- Parameters:
- man: Object - entity of class Man
- Return Value:
- Number - in range 0...1, where 0-outside, 1-inside
Examples
- Example 1:
Additional Information
- See also:
- buildingPos buildingExit BIS_fnc_buildingPositions
Notes
-
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