insideBuilding: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 7: Line 7:
|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= Returns how much a man is inside a building. The value is the same as normally returned by weapons/ammo sound controller "interior". Fun fact: the sound is considered internal when corresponding surface sound name starts with "int_". Therefore object placed inside building that does not have model CfgSurfaces 'soundEviron' param looking like "int_xxxx", would generate external sound inside the building, and insideBuilding on top of this object would return 0.  
|descr= Returns how much a man is inside a building. The value is the same as normally returned by weapons/ammo sound controller "interior". Fun fact: the sound is considered internal when corresponding surface sound name starts with "int_". Therefore object placed inside building that does not have model CfgSurfaces 'soundEviron' param looking like "int_xxxx", would generate external sound inside the building, and insideBuilding on top of this object would return 0. Since v2.14 it is possible to modify individual object to sound interrior with [[enableAudioFeature]] command.


|s1= [[insideBuilding]] man
|s1= [[insideBuilding]] man
Line 17: Line 17:
|x1= <sqf>_inside = insideBuilding player;</sqf>
|x1= <sqf>_inside = insideBuilding player;</sqf>


|seealso= [[buildingPos]] [[buildingExit]] [[BIS_fnc_buildingPositions]]
|seealso= [[buildingPos]] [[buildingExit]] [[enableAudioFeature]] [[BIS_fnc_buildingPositions]]
}}
}}

Revision as of 21:45, 29 January 2023

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.12.

Description

Description:
Returns how much a man is inside a building. The value is the same as normally returned by weapons/ammo sound controller "interior". Fun fact: the sound is considered internal when corresponding surface sound name starts with "int_". Therefore object placed inside building that does not have model CfgSurfaces 'soundEviron' param looking like "int_xxxx", would generate external sound inside the building, and insideBuilding on top of this object would return 0. Since v2.14 it is possible to modify individual object to sound interrior with enableAudioFeature command.
Groups:
Object Manipulation

Syntax

Syntax:
insideBuilding man
Parameters:
man: Object - entity of class Man
Return Value:
Number - in range 0...1, where 0-outside, 1-inside

Examples

Example 1:
_inside = insideBuilding player;

Additional Information

See also:
buildingPos buildingExit enableAudioFeature BIS_fnc_buildingPositions

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note