engineOn: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= ofp | ||
|version1= 1.90 | |||
|1. | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
| | |arg= local | ||
| | |eff= global | ||
| | |gr1= Object Manipulation | ||
| | |descr= Activates and deactivates the engine of a vehicle. | ||
| | |mp= Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while. | ||
|s1= vehicle [[engineOn]] state | |||
|p1= vehicle: [[Object]] | |||
|p2= state: [[Boolean]] - [[true]] to turn the engine on, [[false]] to turn it off | |||
|r1= [[Nothing]] | |||
|x1= <sqf>if (!isEngineOn _jeep) then { _jeep engineOn true; };</sqf> | |||
< | |x2= <sqf> | ||
</ | waitUntil { player == driver _jeep; }; | ||
vehicle player engineOn true; | |||
</sqf> | |||
|seealso= [[isEngineOn]] | |||
}} | |||
{{Note | |||
|user= Benargee | |||
|timestamp= 20140825222700 | |||
|text= To switch engine off can also use [[setFuel]] and [[fuel]]: | |||
[[ | <sqf> | ||
[[ | private "_gas"; | ||
_gas = fuel heli; | |||
heli setFuel 0; | |||
sleep 0.01; | |||
heli setFuel _gas; | |||
</sqf> | |||
Also sets helicopter fuel back to original quantity. Works on every other vehicle. | |||
}} |
Latest revision as of 02:12, 10 February 2023
Description
- Description:
- Activates and deactivates the engine of a vehicle.
- Multiplayer:
- Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle engineOn state
- Parameters:
- vehicle: Object
- state: Boolean - true to turn the engine on, false to turn it off
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- isEngineOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.90
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect