engineOn: Difference between revisions

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|game1= ofp
|game1= ofp
|version1= 1.90
|version1= 1.90


|game2= ofpe
|game2= ofpe
|version2= 1.00
|version2= 1.00


|game3= arma1
|game3= arma1
|version3= 1.00
|version3= 1.00


|game4= arma2
|game4= arma2
|version4= 1.00
|version4= 1.00


|game5= arma2oa
|game5= arma2oa
 
|version5= 1.50
|version5= 1.51


|game6= tkoh
|game6= tkoh
|version6= 1.00
|version6= 1.00


|game7= arma3
|game7= arma3
|version7= 0.50
|version7= 0.50


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|mp= Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
|mp= Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.


|s1= vehicle '''engineOn''' state
|s1= vehicle [[engineOn]] state


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]


|p2= state: [[Boolean]] - [[true|True]] to turn the engine on, [[false]] to turn it off
|p2= state: [[Boolean]] - [[true]] to turn the engine on, [[false]] to turn it off


|r1= [[Nothing]]
|r1= [[Nothing]]
 
|x1= <code>[[if]] (![[isEngineOn]] _jeep) [[then]] { _jeep [[engineOn]] [[true]]; };</code>


|x2= <code>[[waitUntil]] { [[player]] == [[driver]] _jeep; };
|x1= <sqf>if (!isEngineOn _jeep) then { _jeep engineOn true; };</sqf>
[[vehicle]] [[player]] [[engineOn]] [[true]];</code>
 
|x2= <sqf>
waitUntil { player == driver _jeep; };
vehicle player engineOn true;
</sqf>


|seealso= [[isEngineOn]]
|seealso= [[isEngineOn]]
}}
}}


<dl class="command_description">
{{Note
<!-- Note Section BEGIN -->
|user= Benargee
<dd class="notedate">Posted on August 25, 2014 - 22:27 (EST)</dd>
|timestamp= 20140825222700
<dt class="note">[[User:Benargee|Benargee]]</dt>
|text= To switch engine off can also use [[setFuel]] and [[fuel]]:
<dd class="note">
<sqf>
To switch engine off can also use [[setFuel]] and [[fuel]]:
private "_gas";
<code>[[private]] "_gas";
_gas = fuel heli;
_gas = [[fuel]] heli;
heli setFuel 0;
heli [[setFuel]] 0;
sleep 0.01;
[[sleep]] 0.01;  
heli setFuel _gas;
heli [[setFuel]] _gas;</code>
</sqf>
Also sets helicopter fuel back to original quantity. Works on every other vehicle.
Also sets helicopter fuel back to original quantity. Works on every other vehicle.
 
}}
<!-- Note Section END -->
</dl>
 
 
 
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 02:12, 10 February 2023

Hover & click on the images for description

Description

Description:
Activates and deactivates the engine of a vehicle.
Multiplayer:
Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle engineOn state
Parameters:
vehicle: Object
state: Boolean - true to turn the engine on, false to turn it off
Return Value:
Nothing

Examples

Example 1:
if (!isEngineOn _jeep) then { _jeep engineOn true; };
Example 2:
waitUntil { player == driver _jeep; }; vehicle player engineOn true;

Additional Information

See also:
isEngineOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Benargee - c
Posted on Aug 25, 2014 - 22:27 (UTC)
To switch engine off can also use setFuel and fuel:
private "_gas"; _gas = fuel heli; heli setFuel 0; sleep 0.01; heli setFuel _gas;
Also sets helicopter fuel back to original quantity. Works on every other vehicle.