someAmmo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Some wiki formatting)
 
(24 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command|Comments=
{{RV|type=command


| ofp |Game name=
|game1= ofp
|version1= 1.00


|1.00|Game version=
|game2= ofpe
|version2= 1.00


|gr1= Unit Inventory |GROUP1=
|game3= arma1
|version3= 1.00


| Check if unit has some ammo. |DESCRIPTION=
|game4= arma2
|version4= 1.00


| [[Boolean]] <nowiki>=</nowiki> '''someAmmo''' unitName |SYNTAX=
|game5= arma2oa
|version5= 1.50


|p1= unitName: [[Object]] |PARAMETER1=
|game6= tkoh
|version6= 1.00


| [[Boolean]] |RETURNVALUE=
|game7= arma3
 
|version7= 0.50
|x1= <code>? [[not]] (someAmmo _loon1) : [[hint]] "Loon1 is out of ammo!"</code> |EXAMPLE1=


| [[ammo]], [[magazines]] |SEEALSO=
|gr1= Unit Inventory


|descr= Check if unit has some ammo.
|s1= [[someAmmo]] unitName
|p1= unitName: [[Object]]
|r1= [[Boolean]]
|x1= <sqs>? not (someAmmo _loon1) : hint "Loon1 is out of ammo!"</sqs>
|x2= <sqf>if (not someAmmo _loon1) then { hint "Loon1 is out of ammo!" };</sqf>
|seealso= [[ammo]] [[magazines]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|SOMEAMMO]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SOMEAMMO]]
[[Category:Scripting Commands OFP 1.46|SOMEAMMO]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 19:01, 24 February 2023

Hover & click on the images for description

Description

Description:
Check if unit has some ammo.
Groups:
Unit Inventory

Syntax

Syntax:
someAmmo unitName
Parameters:
unitName: Object
Return Value:
Boolean

Examples

Example 1:
? not (someAmmo _loon1) : hint "Loon1 is out of ammo!"
Example 2:
if (not someAmmo _loon1) then { hint "Loon1 is out of ammo!" };

Additional Information

See also:
ammo magazines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note