someAmmo: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
| Check if unit has some ammo. | |descr= Check if unit has some ammo. | ||
| | |s1= [[someAmmo]] unitName | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
| | |x1= <sqs>? not (someAmmo _loon1) : hint "Loon1 is out of ammo!"</sqs> | ||
|x2= <sqf>if (not someAmmo _loon1) then { hint "Loon1 is out of ammo!" };</sqf> | |||
|seealso= [[ammo]] [[magazines]] | |||
}} | |||
Latest revision as of 19:01, 24 February 2023
Description
- Description:
- Check if unit has some ammo.
- Groups:
- Unit Inventory
Syntax
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory