someAmmo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|descr= Check if unit has some ammo. | |descr= Check if unit has some ammo. | ||
|s1= | |s1= [[someAmmo]] unitName | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] | ||
|r1=[[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqs>? not (someAmmo _loon1) : hint "Loon1 is out of ammo!"</sqs> | ||
|seealso= [[ammo]] | |x2= <sqf>if (not someAmmo _loon1) then { hint "Loon1 is out of ammo!" };</sqf> | ||
|seealso= [[ammo]] [[magazines]] | |||
}} | }} |
Latest revision as of 19:01, 24 February 2023
Description
- Description:
- Check if unit has some ammo.
- Groups:
- Unit Inventory
Syntax
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory