someAmmo: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Check if unit has some ammo. |= Description
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| [[Boolean]] <nowiki>=</nowiki> '''someAmmo''' unitName |= Syntax
|game4= arma2
|version4= 1.00


|p1= unitName: [[Object]] |= Parameter 1
|game5= arma2oa
|version5= 1.50


| [[Boolean]] |= Return value
|game6= tkoh
____________________________________________________________________________________________
|version6= 1.00
 
|x1= <code>? [[not]] (someAmmo _loon1) : [[hint]] "Loon1 is out of ammo!"</code> |= Example 1
____________________________________________________________________________________________


| [[ammo]], [[magazines]] |= See also
|game7= arma3
|version7= 0.50


}}
|gr1= Unit Inventory
 
|descr= Check if unit has some ammo.
 
|s1= [[someAmmo]] unitName
 
|p1= unitName: [[Object]]
 
|r1= [[Boolean]]


<h3 style="display:none">Notes</h3>
|x1= <sqs>? not (someAmmo _loon1) : hint "Loon1 is out of ammo!"</sqs>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x2= <sqf>if (not someAmmo _loon1) then { hint "Loon1 is out of ammo!" };</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[ammo]] [[magazines]]
[[Category:Scripting Commands|SOMEAMMO]]
}}
[[Category:Scripting Commands OFP 1.96|SOMEAMMO]]
[[Category:Scripting Commands OFP 1.46|SOMEAMMO]]
[[Category:Scripting Commands ArmA|SOMEAMMO]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]

Latest revision as of 19:01, 24 February 2023

Hover & click on the images for description

Description

Description:
Check if unit has some ammo.
Groups:
Unit Inventory

Syntax

Syntax:
someAmmo unitName
Parameters:
unitName: Object
Return Value:
Boolean

Examples

Example 1:
? not (someAmmo _loon1) : hint "Loon1 is out of ammo!"
Example 2:
if (not someAmmo _loon1) then { hint "Loon1 is out of ammo!" };

Additional Information

See also:
ammo magazines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note