setTurretLimits: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) No edit summary |
Cat Harsis (talk | contribs) m (2.12 released, no longer only dev branch) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 14: | Line 14: | ||
|s1= vehicle [[setTurretLimits]] [turret, minTurn, maxTurn, minElev, maxElev] | |s1= vehicle [[setTurretLimits]] [turret, minTurn, maxTurn, minElev, maxElev] | ||
|p1= vehicle: [[Object]] vehicle the turret belongs to | |p1= vehicle: [[Object]] - vehicle the turret belongs to | ||
|p2= turret: [[Array]] - turret path | |p2= turret: [[Array]] - turret path |
Latest revision as of 15:44, 28 February 2023
Description
- Description:
- Sets the rotation and elevation limits for the given turret. The limits can only be set within the limits defined in config and cannot exceed them. To reset to config defaults pass the turret argument only (Example 2).
- Groups:
- Turrets
Syntax
- Syntax:
- vehicle setTurretLimits [turret, minTurn, maxTurn, minElev, maxElev]
- Parameters:
- vehicle: Object - vehicle the turret belongs to
- turret: Array - turret path
- minTurn: Number - from 0 to -angle in degrees (left)
- maxTurn: Number - from 0 to +angle in degrees (right)
- minElev: Number - from 0 to -angle in degrees (down)
- maxElev: Number - from 0 to +angle in degrees (up)
- Return Value:
- Nothing
Examples
- Example 1:
- m2 setTurretLimits [[0], -45, 45, -10, 10];
- Example 2:
- m2 setTurretLimits [[0]]; //reset
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note