deleteMarkerLocal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma1 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|1.04 | |version1= 1.04 | ||
|game2= arma2 | |game2= arma2 | ||
Line 20: | Line 20: | ||
|eff= local | |eff= local | ||
| Destroys the given marker. | |descr= Destroys the given marker. | ||
|s1= | |s1= [[deleteMarkerLocal]] markerName | ||
|p1= markerName: [[String]] | |p1= markerName: [[String]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf>deleteMarkerLocal "Marker1";</sqf> | |||
|seealso= [[createMarkerLocal]] [[deleteMarker]] | |||
}} | |||
{{Note | |||
|user= HomerJohnston | |||
|timestamp= 20120107091600 | |||
|text= Unproven: I believe that if you use this command on a globally-created marker, and subsequently another machine executes a global command on the same marker (e.g. setMarkerPos), then the marker will be re-created on the machine it was previously deleted on. Can result in confusing marker behaviour. | |||
Unproven: I believe that if you use this command on a globally-created marker, and subsequently another machine executes a global command on the same marker (e.g. setMarkerPos), then the marker will be re-created on the machine it was previously deleted on. Can result in confusing marker behaviour. | }} |
Latest revision as of 15:55, 20 March 2023
Description
- Description:
- Destroys the given marker.
- Groups:
- Markers
Syntax
- Syntax:
- deleteMarkerLocal markerName
- Parameters:
- markerName: String
- Return Value:
- Nothing
Examples
- Example 1:
- deleteMarkerLocal "Marker1";
Additional Information
- See also:
- createMarkerLocal deleteMarker
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jan 07, 2012 - 09:16 (UTC)
- Unproven: I believe that if you use this command on a globally-created marker, and subsequently another machine executes a global command on the same marker (e.g. setMarkerPos), then the marker will be re-created on the machine it was previously deleted on. Can result in confusing marker behaviour.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.04
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Local Effect