createMarkerLocal

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Introduced with Armed Assault version 1.04
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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Introduced in

Game:
Armed Assault
Version:
1.04

Description

Description:
Creates a local marker at the given position. Marker exists only on PC that created it. The marker name has to be unique.

NOTE: Local markers have own set of local commands "XXXXLocal" to work with. If you use global marker command on a local marker, the local marker will become global marker.

Syntax

Syntax:
createMarkerLocal [name, position]
Parameters:
[name, position]: Array
name: String
position: Array or Object - format Position3D, Position2D or Object
Return Value:
String

Examples

Example 1:
_marker = createMarkerLocal ["Marker1", position player];

Additional Information

Multiplayer:
createMarkerLocal is local, so it should be used along with the other local commands. For global equivalent use createMarker
See also:
createMarkersetMarkerBrushLocalsetMarkerColorLocalsetMarkerDirLocalsetMarkerPosLocalsetMarkerShapeLocalsetMarkerSizeLocalsetMarkerTextLocalsetMarkerTypeLocalsetMarkerAlphaLocaldeleteMarkerLocal

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Unknown
To create a marker which is visible on the map you need to define at least the following three settings: _markerstr = createMarkerLocal ["markername",[_Xpos,_Ypos]]; _markerstr setMarkerShapeLocal "ICON"; _markerstr setMarkerTypeLocal "DOT";

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