setTurretOpticsMode: Difference between revisions
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|x3= <sqf>myAircraft setTurretOpticsMode [[0, 0], 0];</sqf> | |x3= <sqf>myAircraft setTurretOpticsMode [[0, 0], 0];</sqf> | ||
|seealso= [[getTurretOpticsMode]] [[turretLocal]] [[selectWeaponTurret]] | |seealso= [[getTurretOpticsMode]] [[turretLocal]] [[selectWeaponTurret]] [[getPilotCameraOpticsMode]] [[setPilotCameraOpticsMode]] | ||
}} | }} |
Revision as of 15:50, 5 April 2023
Description
- Description:
- Set the current optics mode of the optics in the turret occupied by the specified unit. Alt syntax allows a vehicle and turret path to be specified instead of a unit.
- Groups:
- Turrets
Syntax
- Syntax:
- obj setTurretOpticsMode mode
- Parameters:
- obj: Object
- mode: Number - optic mode index
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- obj setTurretOpticsMode [turretPath, opticModeIndex]
- Parameters:
- obj: Object
- turretPath: Array format Turret Path
- opticModeIndex: Number - optic mode index
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- myTank setTurretOpticsMode [[-1], 1];
- Example 3:
- myAircraft setTurretOpticsMode [[0, 0], 0];
Additional Information
- See also:
- getTurretOpticsMode turretLocal selectWeaponTurret getPilotCameraOpticsMode setPilotCameraOpticsMode
Notes
-
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