assignedItems: Difference between revisions

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|p21= unit: [[Object]] - soldier
|p21= unit: [[Object]] - soldier
|p22= allItems: [[Boolean]] - [[true]] to include all slot items, [[false]] exclude goggles and headgear
|p22= allItems: [[Boolean]] - [[true]] to include all slot items, [[false]] exclude goggles and headgear
|p23= unit: [[Boolean]] - [[true]] to include binoculars (which is a weapon), [[false]] to exclude it
|p23= includeBinocs: [[Boolean]] - [[true]] to include binoculars (which is a weapon), [[false]] to exclude it


|r2= [[Array]]
|r2= [[Array]]

Revision as of 07:03, 14 April 2023

Hover & click on the images for description

Description

Description:
Get array with assigned items. The resulting Array order is not guaranteed. To check availability of a particular slot item use getSlotItemName. To return stored items see items and itemsWithMagazines.
Groups:
Unit Inventory

Syntax

Syntax:
assignedItems unit
Parameters:
unit: Object
Return Value:
Array

Alternative Syntax

Syntax:
assignedItems [unit, alItems, includeBinocs]
Parameters:
unit: Object - soldier
allItems: Boolean - true to include all slot items, false exclude goggles and headgear
includeBinocs: Boolean - true to include binoculars (which is a weapon), false to exclude it
Return Value:
Array

Examples

Example 1:
hint str assignedItems player;

Additional Information

See also:
getSlotItemName assignItem unassignItem linkItem unlinkItem addItem removeItem removeAllAssignedItems items itemsWithMagazines backpacks

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on June 18, 2013 - 14:20
Druid
Arma 3, version 0.70 - headgear and goggles are not present in returned array now.
Posted on August 22, 2013 - 17:50
Killzone_Kid
For head gear use headgear, addHeadgear and removeHeadgear. For goggles use goggles, addGoggles and removeGoggles