assignedItems: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
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Line 19: | Line 19: | ||
|p21= unit: [[Object]] - soldier | |p21= unit: [[Object]] - soldier | ||
|p22= allItems: [[Boolean]] - [[true]] to include all slot items, [[false]] exclude goggles and headgear | |p22= allItems: [[Boolean]] - [[true]] to include all slot items, [[false]] exclude goggles and headgear | ||
|p23= | |p23= includeBinocs: [[Boolean]] - [[true]] to include binoculars (which is a weapon), [[false]] to exclude it | ||
|r2= [[Array]] | |r2= [[Array]] |
Revision as of 07:03, 14 April 2023
Description
- Description:
- Get array with assigned items. The resulting Array order is not guaranteed. To check availability of a particular slot item use getSlotItemName. To return stored items see items and itemsWithMagazines.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- assignedItems unit
- Parameters:
- unit: Object
- Return Value:
- Array
Alternative Syntax
- Syntax:
- assignedItems [unit, alItems, includeBinocs]
- Parameters:
- unit: Object - soldier
- allItems: Boolean - true to include all slot items, false exclude goggles and headgear
- includeBinocs: Boolean - true to include binoculars (which is a weapon), false to exclude it
- Return Value:
- Array
Examples
- Example 1:
Additional Information
- See also:
- getSlotItemName assignItem unassignItem linkItem unlinkItem addItem removeItem removeAllAssignedItems items itemsWithMagazines backpacks
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on June 18, 2013 - 14:20
- Druid
- Arma 3, version 0.70 - headgear and goggles are not present in returned array now.
- Posted on August 22, 2013 - 17:50
- Killzone_Kid
- For head gear use headgear, addHeadgear and removeHeadgear. For goggles use goggles, addGoggles and removeGoggles