BIS fnc wpAngle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |game1= tkoh |version1= 1.00 |game2= arma3 |version2= 0.50 " to " |game1= tkoh |version1= 1.00 ") |
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|exec= spawn | |exec= spawn | ||
|s1= [[ | |s1= [[Custom Waypoints#Function|Custom Waypoint arguments]]: [circleLimit, circleBorder, circleDir, customCond, hint] | ||
|p1= circleLimit: [[Number]] - what time in seconds must be spent withing limit (default: 0) | |p1= circleLimit: [[Number]] - what time in seconds must be spent withing limit (default: 0) | ||
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|x1= | |x1= | ||
|seealso= | |seealso= [[:Category:Function Group: Waypoints|Waypoint functions]] | ||
}} | }} |
Latest revision as of 11:54, 26 April 2023
Description
- Description:
- CIRCLE custom waypoint. Keep helicopter rotated in given vector toward target.
- Execution:
- spawn
- Groups:
- Waypoints
Syntax
- Syntax:
- Custom Waypoint arguments: [circleLimit, circleBorder, circleDir, customCond, hint]
- Parameters:
- circleLimit: Number - what time in seconds must be spent withing limit (default: 0)
- circleBorder: Number - precision tolerance (smaller number means more precision) (default: 0.75)
- circleDir: Number or Array - limit - direction or vector towards target (default: view of 2nd crew member - left (-90) or right (90))
- customCond: Code - additional condition required for waypoint completion. Passed arguments are [_veh,_target]. (default: {true})
- hint: String - formatted hint. %1 is value showing how precise current vector is (in percents), %2 is precent symbol "%1" (default: "%1%2")
- Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- Waypoint functions
Notes
-
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