Mapfact:Dynamic AI Creator: Difference between revisions

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by [[Mapfact]]
by [[Mapfact]]


'''Dynamic AI Creator v2.0 for ArmA, by Silola (silola_at_mapfact-team.net)''' (DAC) <br>
'''Dynamic AI Creator v2.0 for ArmA (DAC) ''' by '''Silola''' (silola@mapfact-team.net)<br>
A tool for mission makers to create a dynamic, random AI. <br>
DAC is tool that allows mission makers to create dynamic, random AI groups using custom criteria and zones. <br>
<br>
<br>
= Features =
== Features ==
# generate units and waypoints dynamically in AI-zones
* Generate units and waypoints dynamically in designated AI-zones.
# highly dynamic game experience, because of AI-zones being generated at every mission start
* Provides a highly dynamic game experience. Variable AI-zones are automatically generated at every mission start.
# dynamic decrease of unit number (infantry or vehicle groups)
* Dynamic adjustment of unit numbers (infantry or vehicle groups).
# freely chosen size and number of zones (modify directly in in-game editor)
* Fully customizable size and number of zones (via the in-game editor).
# every zone can be configured individually (modify directly in in-game editor)
* Every zone can be configured individually (via the in-game editor.)
# up to four different unit-categories can be generated per zone
* Up to four different unit-types can be generated per zone.
# two zone types: unit-zones, waypoint-zones, can be combined
* Two zone types, unit-zones and waypoint-zones, can be combined.
# freely chosen number of unit-zones can be linked with each other
* Unit-zones can be linked with each other.
# freely chosen number of waypoint-zones can be linked with unit-zones
* Waypoint-zones can be linked with unit-zones.
# freely chosen number of unit-configurations can be defined
* Unit type configurations can be freely defined.
# freely chosen number of behaviour-configurations can be defined
* Unit behavior configurations can be freely defined.
# freely chosen number of waypoint-configurations can be defined
* Any number of waypoint-configurations can be defined.
# movable zones (global troop movement)
* Movable zones (global troop movement).
# size of a zone can be changed at every time
* Size of a zone can be varied for each mission start.
# new behaviour-configuration can be loaded at every time
* New behavior configuration can be loaded at each mission start.
# new unit-configuration can be loaded at every time
* New unit configuration can be loaded at each mission start.
# dynamic AI-respawn in camps generated dynamically (no respawn or camp limits)
* AI-respawn in camps generated dynamically (no respawn or camp limits).
# freely chosen number of camp-configurations can be defined
* Any number of camp configurations can be defined.
# camps can be linked to zones
* Camps can be linked to zones.
# AI-respawn also possible without camp
* AI-respawn also possible without a camp.
# "Standby-mode" for zones, units are generated when needed
* "Standby-mode" for zones, units are generated when needed.
# zones can be activated, deactivated as often as you want to
* Zones can be activated, deactivated as often as you want to.
# script, which can delete units (depending on time and/or distance)
* Script, which can delete units (depending on time and/or distance).
# user defined waypoints can be included
* User defined waypoints can be included.
# dynamic AI-addon is defined, possibility to choose between four difficulty levels
* Dynamic AI-addon is defined, choose between four difficulty levels.
# running on dedicated servers
* Runs on dedicated servers.
# dynamic weather script
* Dynamic weather script.
# control markers can be activated
* Control markers can be activated
# freely chosen number of marker-configurations can be defined
* Any number of marker-configurations can be defined.
# new marker-configuration can be loaded at every time
* New marker-configuration can be loaded at every time.
# radio messages and markers depending on chosen side can be activated
* Radio messages and markers depending on chosen side can be activated.
# units placed in in-game editor can use DAC routines as well
* Units placed in in-game editor can use DAC routines as well.
# AI conquers buildings
* AI conquers buildings.
# AI detects empty vehicles
* AI detects empty vehicles.
# AI uses empty static guns
* AI uses empty static guns.
# AI uses smoke grenades
* AI uses smoke grenades.
# complete new routines for detecting the enemy
* Complete new routines for detecting the enemy
# scripted artillery support for players and AI (static and mobile)
* Scripted artillery support for players and AI (static and mobile)
# AI-(voice-) sounds can be defined on seven different situations (works with MP)
* AI voice sounds can be defined for seven different situations (works with MP)
# extended error handling (to avoid user input errors)
* Extended error handling (to avoid user input errors)
# 6 configuration files for individual modifications
* 6 configuration files for individual modifications
# good MP performance
* Good MP performance




= Discussion Thread =
==Discussion Thread ==
*[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=595d95f5dc1419f940d90094a6de4870;act=ST;f=70;t=70582; BIS Forums Discussion Thread]
*{{Link|link= http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=595d95f5dc1419f940d90094a6de4870;act=ST;f=70;t=70582;|text= BIS Forums Discussion Thread}}




= Project Status =
== Project Status ==
= Download =
== Download ==


*[http://www.mapfact.net/include.php?path=content/download_eng.php&contentid=614 v2.0 from Mapfact.net]
*[http://www.mapfact.net/include.php?path{{=}}content/download_eng.php&contentid{{=}}614 v2.0 from Mapfact.net]


= Reporting Bugs =
==Reporting Bugs ==
= Planned Stages =
== Planned Stages ==
= Plans =
== Plans ==
= Changelog =
== Changelog ==
= Credits =
== Credits ==
= Help =
== Help ==




[[Category:ArmA:_Addons]]
{{GameCategory|arma1|Addons}}

Latest revision as of 17:27, 28 April 2023

by Mapfact

Dynamic AI Creator v2.0 for ArmA (DAC) by Silola (silola@mapfact-team.net)
DAC is tool that allows mission makers to create dynamic, random AI groups using custom criteria and zones.

Features

  • Generate units and waypoints dynamically in designated AI-zones.
  • Provides a highly dynamic game experience. Variable AI-zones are automatically generated at every mission start.
  • Dynamic adjustment of unit numbers (infantry or vehicle groups).
  • Fully customizable size and number of zones (via the in-game editor).
  • Every zone can be configured individually (via the in-game editor.)
  • Up to four different unit-types can be generated per zone.
  • Two zone types, unit-zones and waypoint-zones, can be combined.
  • Unit-zones can be linked with each other.
  • Waypoint-zones can be linked with unit-zones.
  • Unit type configurations can be freely defined.
  • Unit behavior configurations can be freely defined.
  • Any number of waypoint-configurations can be defined.
  • Movable zones (global troop movement).
  • Size of a zone can be varied for each mission start.
  • New behavior configuration can be loaded at each mission start.
  • New unit configuration can be loaded at each mission start.
  • AI-respawn in camps generated dynamically (no respawn or camp limits).
  • Any number of camp configurations can be defined.
  • Camps can be linked to zones.
  • AI-respawn also possible without a camp.
  • "Standby-mode" for zones, units are generated when needed.
  • Zones can be activated, deactivated as often as you want to.
  • Script, which can delete units (depending on time and/or distance).
  • User defined waypoints can be included.
  • Dynamic AI-addon is defined, choose between four difficulty levels.
  • Runs on dedicated servers.
  • Dynamic weather script.
  • Control markers can be activated
  • Any number of marker-configurations can be defined.
  • New marker-configuration can be loaded at every time.
  • Radio messages and markers depending on chosen side can be activated.
  • Units placed in in-game editor can use DAC routines as well.
  • AI conquers buildings.
  • AI detects empty vehicles.
  • AI uses empty static guns.
  • AI uses smoke grenades.
  • Complete new routines for detecting the enemy
  • Scripted artillery support for players and AI (static and mobile)
  • AI voice sounds can be defined for seven different situations (works with MP)
  • Extended error handling (to avoid user input errors)
  • 6 configuration files for individual modifications
  • Good MP performance


Discussion Thread

  • BIS Forums Discussion Thread (dead link)


Project Status

Download

Reporting Bugs

Planned Stages

Plans

Changelog

Credits

Help