Mikero/Sandbox – User

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[[Category:Sandbox]]
[[Category:Sandbox]]


===Intro===
= File Formats =
[[BIS_File_Formats]]
== BIN ==
*[[BIN File Formats]]
*[[texHeaders.bin_File_Format]]
== [[FXY File Format|FXY]] ==
== LIP ==
*[[Lip File Format]]
== P3d ==
[[P3D File Formats]]
*[[P3D File Format - MLOD]]
*[[P3D File Format - ODOLV4x]]
*[[P3D File Format - ODOLV7]]
== PAX ==
*[[PAA File Format]]
== PBO ==
*[[PBO File Format]]
*[[Bimpas File Format]]
== PEW ==
[[PEW_File_Format]]
== RAP ==
[[raP File Format - OFP]]


'''ADDONS COMREF'''
[[raP File Format - Elite]]


This details the token verbs available in config.cpp for addons.
[[raP File Format - ArmA]]
== RTM ==
:  [[Rtm (Animation) File Format]]
:  [[Rtm Binarised File Format]]
== WRP ==
*[[Wrp File Format - 1WVR]]
*[[Wrp File Format - 4WVR]]
*[[Wrp File Format - 8WVR]]


<u>Legend:</u>
*[[Wrp File Format - OPRW]] ofp
*[[Wrp File Format - OPRWv17 to 24]] arma/arrowhead
== WSS ==
*[[WSS_File_Format]]


''INTEGER:'' A signed, value to 65k.
[[DSKeys]]


''BOOLEAN:'' An INTEGER value of 0, or 1
[[ArmA:_Selection_Translations|czech to english]]


''ARRAY:'' An arrey[]=
[[Product.Bin File Format]]


''STRING:'' Any string value. ALL STRINGS MUST BE ENCLOSED IN QUOTES for Arma and Elite. They are misinterpreted as #defines otherwise.
[[Named_Properties]] for models for wrp


''Notes:''
[[ArmA Build Environment Setup]]


For Models and other items using p3d files, the .p3d extension is not reguired.
[[Visitor 3 Manual]]
Similar comment for pac/paa files, and wss (sound) files where appropriate


<hr>
[[desc.ext]]


===cfgNonAiVehicles===
[[modules]]
<hr>
====A====
=====airFriction=====
''ARRAY:'' 3 separate tokens, airFriction0[],airFriction1[],airFriction2[] that define the X Y and Z component respectively.


airFriction2[] = {25,12,2.500000};
[[Mikero Tools]]


=====acceleration=====
[[PreProcessor Commands]] __LINE__ and etc
''INTEGER:'' metres per second
acceleration = 7;
=====avgHeight=====
''INTEGER: ''height in meters of bird
avgHeight = 10;
<hr>


====B====
[[Model Config]] bis inspired
<hr>
====C====
=====canBeShot=====
''BOOLEAN:'' Declares whether bullets have any effect
canBeShot = 1;
<hr>
====F====
=====flySound=====
''ARRAY:''
flySound[] = {"\AddonName\AnySound.wss",0.000000,1,1};// can be ""
<hr>
====M====
=====maxHeight=====
''INTEGER:'' max height above sea level.
maxHeight = 50;


=====maxSpeed=====
[[ArmA: Howto Model Config]]
''INTEGER:'' In kph.
maxSpeed = 20;
=====minHeight=====
''INTEGER:'' Min height above sealevel
minHeight = 5;
=====minSpeed=====
''INTEGER:'' In Kph.
minSpeed = -0.500000; range 0->1
=====model=====
''STRING:'' Location in the addon where the p3d model resides. Can be subfolder
model = "\AddonName\anyp3d"; // can be ""


<hr>
[[ArmA: How to animate a model]] better document


====R====
[[CfgFaces Arma2]]
''BOOLEAN:'' Normally, models ARE reversed with respect to how they present on the screen after editing with tools like oxygen (eg) This overrides the default. See [[model]]
reversed = 0;
<hr>


====S====
[[Class Inheritence]]
scope = 0;


simulation = "SeaGull";


straightDistance = 50;
[[Turret Config Reference]]
singSound[] = {"",0.031623,1,1};
 
<hr>
[[Building Land Classes]]
====T====
 
turning = 1;
[[The Land_xx class]]
<hr>
 
[[O2 Comref]]
 
[[Compressed LZSS File Format]]
 
[[Campaign Description.ext]]
 
[[PreProcessor Commands]]
 
[[CfgAmmo Config Reference]]
 
[[CfgWeapons Config Reference]]
 
[[CfgMagazines Config Reference]]
 
[[CfgVehicles Config Reference]]
 
 
 
 
[[Creating Animations]]
 
:  [[Island Anims - Care and feeding]]
[[Mission Animations]]
 
{{Link|CMA:DevelopmentSetup|link}}
 
[[CMA:DevelopmentSetup]]
 
 
 
[[Building Configs]]
 
 
[[Array+=]]
 
 
 
[[Language Selection]]
 
[[Stringtable.csv File Format]]
 
 
[[SQF Syntax]]
 
[[Math Commands]]
 
[[Code vs. Strings|Code Commands]]
 
[[Rvmat File Format]]
 
[[:Category:Operation Flashpoint: Scripting Commands]]
 
html to biki converter
http w-i-k-i.appspot.com/
 
category:Operation Flashpoint: Modelling

Latest revision as of 18:14, 28 April 2023


File Formats

BIS_File_Formats

BIN

FXY

LIP

P3d

P3D File Formats

PAX

PBO

PEW

PEW_File_Format

RAP

raP File Format - OFP

raP File Format - Elite

raP File Format - ArmA

RTM

Rtm (Animation) File Format
Rtm Binarised File Format

WRP

WSS

DSKeys

czech to english

Product.Bin File Format

Named_Properties for models for wrp

ArmA Build Environment Setup

Visitor 3 Manual

desc.ext

modules

Mikero Tools

PreProcessor Commands __LINE__ and etc

Model Config bis inspired

ArmA: Howto Model Config

ArmA: How to animate a model better document

CfgFaces Arma2

Class Inheritence


Turret Config Reference

Building Land Classes

The Land_xx class

O2 Comref

Compressed LZSS File Format

Campaign Description.ext

PreProcessor Commands

CfgAmmo Config Reference

CfgWeapons Config Reference

CfgMagazines Config Reference

CfgVehicles Config Reference



Creating Animations

Island Anims - Care and feeding
Mission Animations

link

CMA:DevelopmentSetup


Building Configs


Array+=


Language Selection

Stringtable.csv File Format


SQF Syntax

Math Commands

Code Commands

Rvmat File Format

Category:Operation Flashpoint: Scripting Commands

html to biki converter http w-i-k-i.appspot.com/

category:Operation Flashpoint: Modelling