enableFatigue: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|0.50|= Game version
|version1= 0.50
|arg= local|Multiplayer Arguments=
|arg= local
|eff= global|Multiplayer Effects=
|eff= global
____________________________________________________________________________________________


| Enables/Disables the person's fatigue.  |DESCRIPTION=
|gr1= Stamina System
____________________________________________________________________________________________


| unit '''enableFatigue''' enable |SYNTAX=
|descr= Enables/Disables the person's fatigue.


|p1= unit: [[Object]] |PARAMETER1=
|s1= unit [[enableFatigue]] enable


|p2= enable: [[Boolean]] |PARAMETER2=
|p1= unit: [[Object]]


| [[Nothing]] |RETURNVALUE=
|p2= enable: [[Boolean]]


|r1= [[Nothing]]


|x1= <code>[[player]] [[enableFatigue]] [[false]];</code>|EXAMPLE1=
|x1= <sqf>player enableFatigue false;</sqf>
|x2= <code>{ _x [[enableFatigue]] [[false]]; } [[forEach]] ([[units]] [[group]] [[player]]);</code>|EXAMPLE2=
|x2= <sqf>{ _x enableFatigue false; } forEach (units group player);</sqf>


____________________________________________________________________________________________
|seealso= [[getFatigue]] [[setFatigue]]
 
| [[getFatigue]], [[setFatigue]] |SEEALSO=
 
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}


<h3 style='display:none'>Notes</h3>
<dl class="command_description">
<dl class='command_description'>
<!-- Note Section BEGIN -->
 
<!-- Note Section END -->
</dl>
 
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
<dt></dt>
<dl class="command_description">
<dd class="notedate">Posted on 2015-03-24 - 16:30 (UTC)</dd>
<dd class="notedate">Posted on March 24, 2015 - 16:30 (UTC)</dd>
<dt class="note">[[User:Harmdhast|Harmdhast]]</dt>
<dt class="note">[[User:Harmdhast|Harmdhast]]</dt>
<dd class="note">
<dd class="note">
When the player dies enableFatigue is set to true after the respawn
When the player dies enableFatigue is set to true after the respawn
</dd>
</dd>
</dl>
<!-- DISCONTINUE Notes -->


<!-- CONTINUE Notes -->
<dt><dt>
<dl class="command_description">
<dd class="notedate">Posted on 2016-01-27 - 19:17 (UTC)</dd>
<dd class="notedate">Posted on January 27, 2016 - 19:17 (UTC)</dd>
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
<dd class="note">
<dd class="note">
To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler  MPRespawn.
To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler  MPRespawn.
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 23:06, 13 May 2023

Hover & click on the images for description

Description

Description:
Enables/Disables the person's fatigue.
Groups:
Stamina System

Syntax

Syntax:
unit enableFatigue enable
Parameters:
unit: Object
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
player enableFatigue false;
Example 2:
{ _x enableFatigue false; } forEach (units group player);

Additional Information

See also:
getFatigue setFatigue

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2015-03-24 - 16:30 (UTC)
Harmdhast
When the player dies enableFatigue is set to true after the respawn
Posted on 2016-01-27 - 19:17 (UTC)
Pierre MGI
To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.