enableFatigue: Difference between revisions

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m (added to Object Manipulation command group)
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 0.50
|arg= local
|eff= global


|0.50|= Game version
|gr1= Stamina System
____________________________________________________________________________________________


| Enables/Disables the person's fatigue. |= Description
|descr= Enables/Disables the person's fatigue.
____________________________________________________________________________________________


| unit '''enableFatigue''' enable |= Syntax
|s1= unit [[enableFatigue]] enable


|p1= unit: [[Object]] |= PARAMETER1
|p1= unit: [[Object]]


|p2= enable: [[Boolean]] |= PARAMETER2
|p2= enable: [[Boolean]]


| [[Nothing]] |= RETURNVALUE
|r1= [[Nothing]]


|x1= <sqf>player enableFatigue false;</sqf>
|x2= <sqf>{ _x enableFatigue false; } forEach (units group player);</sqf>


|x1= <code>player '''enableFatigue''' false;
|seealso= [[getFatigue]] [[setFatigue]]
</code>|= EXAMPLE1
}}
|x2= <code>{ _x '''enableFatigue''' false; } forEach (units group player);
</code>|= EXAMPLE2
 
____________________________________________________________________________________________


| [[getFatigue]], [[setFatigue]] |= SEEALSO
<dl class="command_description">


| |= MPBEHAVIOUR
<dt></dt>
____________________________________________________________________________________________
<dd class="notedate">Posted on 2015-03-24 - 16:30 (UTC)</dd>
}}
<dt class="note">[[User:Harmdhast|Harmdhast]]</dt>
<dd class="note">
When the player dies enableFatigue is set to true after the respawn
</dd>


<h3 style='display:none'>Notes</h3>
<dt><dt>
<dl class='command_description'>
<dd class="notedate">Posted on 2016-01-27 - 19:17 (UTC)</dd>
<!-- Note Section BEGIN -->
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
<dd class="note">
To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler  MPRespawn.
</dd>


<!-- Note Section END -->
</dl>
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]]

Latest revision as of 23:06, 13 May 2023

Hover & click on the images for description

Description

Description:
Enables/Disables the person's fatigue.
Groups:
Stamina System

Syntax

Syntax:
unit enableFatigue enable
Parameters:
unit: Object
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
player enableFatigue false;
Example 2:
{ _x enableFatigue false; } forEach (units group player);

Additional Information

See also:
getFatigue setFatigue

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2015-03-24 - 16:30 (UTC)
Harmdhast
When the player dies enableFatigue is set to true after the respawn
Posted on 2016-01-27 - 19:17 (UTC)
Pierre MGI
To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.